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-rw-r--r--doc/classes/PhysicsMaterial.xml4
1 files changed, 0 insertions, 4 deletions
diff --git a/doc/classes/PhysicsMaterial.xml b/doc/classes/PhysicsMaterial.xml
index 0889c238dc..b557b083c7 100644
--- a/doc/classes/PhysicsMaterial.xml
+++ b/doc/classes/PhysicsMaterial.xml
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="absorbent" type="bool" setter="set_absorbent" getter="is_absorbent" default="false">
If [code]true[/code], subtracts the bounciness from the colliding object's bounciness instead of adding it.
@@ -24,6 +22,4 @@
If [code]true[/code], the physics engine will use the friction of the object marked as "rough" when two objects collide. If [code]false[/code], the physics engine will use the lowest friction of all colliding objects instead. If [code]true[/code] for both colliding objects, the physics engine will use the highest friction.
</member>
</members>
- <constants>
- </constants>
</class>