diff options
Diffstat (limited to 'doc/classes/PhysicsDirectSpaceState3DExtension.xml')
-rw-r--r-- | doc/classes/PhysicsDirectSpaceState3DExtension.xml | 106 |
1 files changed, 53 insertions, 53 deletions
diff --git a/doc/classes/PhysicsDirectSpaceState3DExtension.xml b/doc/classes/PhysicsDirectSpaceState3DExtension.xml index f150907963..98593012db 100644 --- a/doc/classes/PhysicsDirectSpaceState3DExtension.xml +++ b/doc/classes/PhysicsDirectSpaceState3DExtension.xml @@ -9,89 +9,89 @@ <methods> <method name="_cast_motion" qualifiers="virtual"> <return type="bool" /> - <argument index="0" name="shape_rid" type="RID" /> - <argument index="1" name="transform" type="Transform3D" /> - <argument index="2" name="motion" type="Vector3" /> - <argument index="3" name="margin" type="float" /> - <argument index="4" name="collision_mask" type="int" /> - <argument index="5" name="collide_with_bodies" type="bool" /> - <argument index="6" name="collide_with_areas" type="bool" /> - <argument index="7" name="closest_safe" type="float*" /> - <argument index="8" name="closest_unsafe" type="float*" /> - <argument index="9" name="info" type="PhysicsServer3DExtensionShapeRestInfo*" /> + <param index="0" name="shape_rid" type="RID" /> + <param index="1" name="transform" type="Transform3D" /> + <param index="2" name="motion" type="Vector3" /> + <param index="3" name="margin" type="float" /> + <param index="4" name="collision_mask" type="int" /> + <param index="5" name="collide_with_bodies" type="bool" /> + <param index="6" name="collide_with_areas" type="bool" /> + <param index="7" name="closest_safe" type="float*" /> + <param index="8" name="closest_unsafe" type="float*" /> + <param index="9" name="info" type="PhysicsServer3DExtensionShapeRestInfo*" /> <description> </description> </method> <method name="_collide_shape" qualifiers="virtual"> <return type="bool" /> - <argument index="0" name="shape_rid" type="RID" /> - <argument index="1" name="transform" type="Transform3D" /> - <argument index="2" name="motion" type="Vector3" /> - <argument index="3" name="margin" type="float" /> - <argument index="4" name="collision_mask" type="int" /> - <argument index="5" name="collide_with_bodies" type="bool" /> - <argument index="6" name="collide_with_areas" type="bool" /> - <argument index="7" name="results" type="void*" /> - <argument index="8" name="max_results" type="int" /> - <argument index="9" name="result_count" type="int32_t*" /> + <param index="0" name="shape_rid" type="RID" /> + <param index="1" name="transform" type="Transform3D" /> + <param index="2" name="motion" type="Vector3" /> + <param index="3" name="margin" type="float" /> + <param index="4" name="collision_mask" type="int" /> + <param index="5" name="collide_with_bodies" type="bool" /> + <param index="6" name="collide_with_areas" type="bool" /> + <param index="7" name="results" type="void*" /> + <param index="8" name="max_results" type="int" /> + <param index="9" name="result_count" type="int32_t*" /> <description> </description> </method> <method name="_get_closest_point_to_object_volume" qualifiers="virtual const"> <return type="Vector3" /> - <argument index="0" name="object" type="RID" /> - <argument index="1" name="point" type="Vector3" /> + <param index="0" name="object" type="RID" /> + <param index="1" name="point" type="Vector3" /> <description> </description> </method> <method name="_intersect_point" qualifiers="virtual"> <return type="int" /> - <argument index="0" name="position" type="Vector3" /> - <argument index="1" name="collision_mask" type="int" /> - <argument index="2" name="collide_with_bodies" type="bool" /> - <argument index="3" name="collide_with_areas" type="bool" /> - <argument index="4" name="results" type="PhysicsServer3DExtensionShapeResult*" /> - <argument index="5" name="max_results" type="int" /> + <param index="0" name="position" type="Vector3" /> + <param index="1" name="collision_mask" type="int" /> + <param index="2" name="collide_with_bodies" type="bool" /> + <param index="3" name="collide_with_areas" type="bool" /> + <param index="4" name="results" type="PhysicsServer3DExtensionShapeResult*" /> + <param index="5" name="max_results" type="int" /> <description> </description> </method> <method name="_intersect_ray" qualifiers="virtual"> <return type="bool" /> - <argument index="0" name="from" type="Vector3" /> - <argument index="1" name="to" type="Vector3" /> - <argument index="2" name="collision_mask" type="int" /> - <argument index="3" name="collide_with_bodies" type="bool" /> - <argument index="4" name="collide_with_areas" type="bool" /> - <argument index="5" name="hit_from_inside" type="bool" /> - <argument index="6" name="hit_back_faces" type="bool" /> - <argument index="7" name="result" type="PhysicsServer3DExtensionRayResult*" /> + <param index="0" name="from" type="Vector3" /> + <param index="1" name="to" type="Vector3" /> + <param index="2" name="collision_mask" type="int" /> + <param index="3" name="collide_with_bodies" type="bool" /> + <param index="4" name="collide_with_areas" type="bool" /> + <param index="5" name="hit_from_inside" type="bool" /> + <param index="6" name="hit_back_faces" type="bool" /> + <param index="7" name="result" type="PhysicsServer3DExtensionRayResult*" /> <description> </description> </method> <method name="_intersect_shape" qualifiers="virtual"> <return type="int" /> - <argument index="0" name="shape_rid" type="RID" /> - <argument index="1" name="transform" type="Transform3D" /> - <argument index="2" name="motion" type="Vector3" /> - <argument index="3" name="margin" type="float" /> - <argument index="4" name="collision_mask" type="int" /> - <argument index="5" name="collide_with_bodies" type="bool" /> - <argument index="6" name="collide_with_areas" type="bool" /> - <argument index="7" name="result_count" type="PhysicsServer3DExtensionShapeResult*" /> - <argument index="8" name="max_results" type="int" /> + <param index="0" name="shape_rid" type="RID" /> + <param index="1" name="transform" type="Transform3D" /> + <param index="2" name="motion" type="Vector3" /> + <param index="3" name="margin" type="float" /> + <param index="4" name="collision_mask" type="int" /> + <param index="5" name="collide_with_bodies" type="bool" /> + <param index="6" name="collide_with_areas" type="bool" /> + <param index="7" name="result_count" type="PhysicsServer3DExtensionShapeResult*" /> + <param index="8" name="max_results" type="int" /> <description> </description> </method> <method name="_rest_info" qualifiers="virtual"> <return type="bool" /> - <argument index="0" name="shape_rid" type="RID" /> - <argument index="1" name="transform" type="Transform3D" /> - <argument index="2" name="motion" type="Vector3" /> - <argument index="3" name="margin" type="float" /> - <argument index="4" name="collision_mask" type="int" /> - <argument index="5" name="collide_with_bodies" type="bool" /> - <argument index="6" name="collide_with_areas" type="bool" /> - <argument index="7" name="rest_info" type="PhysicsServer3DExtensionShapeRestInfo*" /> + <param index="0" name="shape_rid" type="RID" /> + <param index="1" name="transform" type="Transform3D" /> + <param index="2" name="motion" type="Vector3" /> + <param index="3" name="margin" type="float" /> + <param index="4" name="collision_mask" type="int" /> + <param index="5" name="collide_with_bodies" type="bool" /> + <param index="6" name="collide_with_areas" type="bool" /> + <param index="7" name="rest_info" type="PhysicsServer3DExtensionShapeRestInfo*" /> <description> </description> </method> |