diff options
Diffstat (limited to 'doc/classes/PhysicsDirectSpaceState3D.xml')
-rw-r--r-- | doc/classes/PhysicsDirectSpaceState3D.xml | 54 |
1 files changed, 18 insertions, 36 deletions
diff --git a/doc/classes/PhysicsDirectSpaceState3D.xml b/doc/classes/PhysicsDirectSpaceState3D.xml index a69b6f07fd..a6bfc8754d 100644 --- a/doc/classes/PhysicsDirectSpaceState3D.xml +++ b/doc/classes/PhysicsDirectSpaceState3D.xml @@ -11,12 +11,9 @@ </tutorials> <methods> <method name="cast_motion"> - <return type="Array"> - </return> - <argument index="0" name="shape" type="PhysicsShapeQueryParameters3D"> - </argument> - <argument index="1" name="motion" type="Vector3"> - </argument> + <return type="Array" /> + <argument index="0" name="shape" type="PhysicsShapeQueryParameters3D" /> + <argument index="1" name="motion" type="Vector3" /> <description> Checks how far a [Shape3D] can move without colliding. All the parameters for the query, including the shape, are supplied through a [PhysicsShapeQueryParameters3D] object. Returns an array with the safe and unsafe proportions (between 0 and 1) of the motion. The safe proportion is the maximum fraction of the motion that can be made without a collision. The unsafe proportion is the minimum fraction of the distance that must be moved for a collision. If no collision is detected a result of [code][1.0, 1.0][/code] will be returned. @@ -24,21 +21,16 @@ </description> </method> <method name="collide_shape"> - <return type="Array"> - </return> - <argument index="0" name="shape" type="PhysicsShapeQueryParameters3D"> - </argument> - <argument index="1" name="max_results" type="int" default="32"> - </argument> + <return type="Array" /> + <argument index="0" name="shape" type="PhysicsShapeQueryParameters3D" /> + <argument index="1" name="max_results" type="int" default="32" /> <description> Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters3D] object, against the space. The resulting array contains a list of points where the shape intersects another. Like with [method intersect_shape], the number of returned results can be limited to save processing time. </description> </method> <method name="get_rest_info"> - <return type="Dictionary"> - </return> - <argument index="0" name="shape" type="PhysicsShapeQueryParameters3D"> - </argument> + <return type="Dictionary" /> + <argument index="0" name="shape" type="PhysicsShapeQueryParameters3D" /> <description> Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters3D] object, against the space. If it collides with more than one shape, the nearest one is selected. The returned object is a dictionary containing the following fields: [code]collider_id[/code]: The colliding object's ID. @@ -51,20 +43,13 @@ </description> </method> <method name="intersect_ray"> - <return type="Dictionary"> - </return> - <argument index="0" name="from" type="Vector3"> - </argument> - <argument index="1" name="to" type="Vector3"> - </argument> - <argument index="2" name="exclude" type="Array" default="[]"> - </argument> - <argument index="3" name="collision_mask" type="int" default="2147483647"> - </argument> - <argument index="4" name="collide_with_bodies" type="bool" default="true"> - </argument> - <argument index="5" name="collide_with_areas" type="bool" default="false"> - </argument> + <return type="Dictionary" /> + <argument index="0" name="from" type="Vector3" /> + <argument index="1" name="to" type="Vector3" /> + <argument index="2" name="exclude" type="Array" default="[]" /> + <argument index="3" name="collision_mask" type="int" default="2147483647" /> + <argument index="4" name="collide_with_bodies" type="bool" default="true" /> + <argument index="5" name="collide_with_areas" type="bool" default="false" /> <description> Intersects a ray in a given space. The returned object is a dictionary with the following fields: [code]collider[/code]: The colliding object. @@ -78,12 +63,9 @@ </description> </method> <method name="intersect_shape"> - <return type="Array"> - </return> - <argument index="0" name="shape" type="PhysicsShapeQueryParameters3D"> - </argument> - <argument index="1" name="max_results" type="int" default="32"> - </argument> + <return type="Array" /> + <argument index="0" name="shape" type="PhysicsShapeQueryParameters3D" /> + <argument index="1" name="max_results" type="int" default="32" /> <description> Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters3D] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields: [code]collider[/code]: The colliding object. |