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-rw-r--r--doc/classes/PhysicsDirectSpaceState3D.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/PhysicsDirectSpaceState3D.xml b/doc/classes/PhysicsDirectSpaceState3D.xml
index 6539edd4fe..619891df90 100644
--- a/doc/classes/PhysicsDirectSpaceState3D.xml
+++ b/doc/classes/PhysicsDirectSpaceState3D.xml
@@ -55,7 +55,7 @@
[code]collider_id[/code]: The colliding object's ID.
[code]rid[/code]: The intersecting object's [RID].
[code]shape[/code]: The shape index of the colliding shape.
- The number of intersections can be limited with the [code]max_results[/code] parameter, to reduce the processing time.
+ The number of intersections can be limited with the [param max_results] parameter, to reduce the processing time.
</description>
</method>
<method name="intersect_ray">
@@ -82,7 +82,7 @@
[code]collider_id[/code]: The colliding object's ID.
[code]rid[/code]: The intersecting object's [RID].
[code]shape[/code]: The shape index of the colliding shape.
- The number of intersections can be limited with the [code]max_results[/code] parameter, to reduce the processing time.
+ The number of intersections can be limited with the [param max_results] parameter, to reduce the processing time.
[b]Note:[/b] This method does not take into account the [code]motion[/code] property of the object.
</description>
</method>