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-rw-r--r--doc/classes/PhysicsDirectSpaceState3D.xml30
1 files changed, 15 insertions, 15 deletions
diff --git a/doc/classes/PhysicsDirectSpaceState3D.xml b/doc/classes/PhysicsDirectSpaceState3D.xml
index 048baed345..cc1cf8a323 100644
--- a/doc/classes/PhysicsDirectSpaceState3D.xml
+++ b/doc/classes/PhysicsDirectSpaceState3D.xml
@@ -12,8 +12,8 @@
</tutorials>
<methods>
<method name="cast_motion">
- <return type="Array" />
- <argument index="0" name="parameters" type="PhysicsShapeQueryParameters3D" />
+ <return type="PackedFloat32Array" />
+ <param index="0" name="parameters" type="PhysicsShapeQueryParameters3D" />
<description>
Checks how far a [Shape3D] can move without colliding. All the parameters for the query, including the shape, are supplied through a [PhysicsShapeQueryParameters3D] object.
Returns an array with the safe and unsafe proportions (between 0 and 1) of the motion. The safe proportion is the maximum fraction of the motion that can be made without a collision. The unsafe proportion is the minimum fraction of the distance that must be moved for a collision. If no collision is detected a result of [code][1.0, 1.0][/code] will be returned.
@@ -21,9 +21,9 @@
</description>
</method>
<method name="collide_shape">
- <return type="Array" />
- <argument index="0" name="parameters" type="PhysicsShapeQueryParameters3D" />
- <argument index="1" name="max_results" type="int" default="32" />
+ <return type="PackedVector2Array[]" />
+ <param index="0" name="parameters" type="PhysicsShapeQueryParameters3D" />
+ <param index="1" name="max_results" type="int" default="32" />
<description>
Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters3D] object, against the space. The resulting array contains a list of points where the shape intersects another. Like with [method intersect_shape], the number of returned results can be limited to save processing time.
Returned points are a list of pairs of contact points. For each pair the first one is in the shape passed in [PhysicsShapeQueryParameters3D] object, second one is in the collided shape from the physics space.
@@ -32,7 +32,7 @@
</method>
<method name="get_rest_info">
<return type="Dictionary" />
- <argument index="0" name="parameters" type="PhysicsShapeQueryParameters3D" />
+ <param index="0" name="parameters" type="PhysicsShapeQueryParameters3D" />
<description>
Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters3D] object, against the space. If it collides with more than one shape, the nearest one is selected. The returned object is a dictionary containing the following fields:
[code]collider_id[/code]: The colliding object's ID.
@@ -46,21 +46,21 @@
</description>
</method>
<method name="intersect_point">
- <return type="Array" />
- <argument index="0" name="parameters" type="PhysicsPointQueryParameters3D" />
- <argument index="1" name="max_results" type="int" default="32" />
+ <return type="Dictionary[]" />
+ <param index="0" name="parameters" type="PhysicsPointQueryParameters3D" />
+ <param index="1" name="max_results" type="int" default="32" />
<description>
Checks whether a point is inside any solid shape. Position and other parameters are defined through [PhysicsPointQueryParameters3D]. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:
[code]collider[/code]: The colliding object.
[code]collider_id[/code]: The colliding object's ID.
[code]rid[/code]: The intersecting object's [RID].
[code]shape[/code]: The shape index of the colliding shape.
- The number of intersections can be limited with the [code]max_results[/code] parameter, to reduce the processing time.
+ The number of intersections can be limited with the [param max_results] parameter, to reduce the processing time.
</description>
</method>
<method name="intersect_ray">
<return type="Dictionary" />
- <argument index="0" name="parameters" type="PhysicsRayQueryParameters3D" />
+ <param index="0" name="parameters" type="PhysicsRayQueryParameters3D" />
<description>
Intersects a ray in a given space. Ray position and other parameters are defined through [PhysicsRayQueryParameters3D]. The returned object is a dictionary with the following fields:
[code]collider[/code]: The colliding object.
@@ -73,16 +73,16 @@
</description>
</method>
<method name="intersect_shape">
- <return type="Array" />
- <argument index="0" name="parameters" type="PhysicsShapeQueryParameters3D" />
- <argument index="1" name="max_results" type="int" default="32" />
+ <return type="Dictionary[]" />
+ <param index="0" name="parameters" type="PhysicsShapeQueryParameters3D" />
+ <param index="1" name="max_results" type="int" default="32" />
<description>
Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters3D] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields:
[code]collider[/code]: The colliding object.
[code]collider_id[/code]: The colliding object's ID.
[code]rid[/code]: The intersecting object's [RID].
[code]shape[/code]: The shape index of the colliding shape.
- The number of intersections can be limited with the [code]max_results[/code] parameter, to reduce the processing time.
+ The number of intersections can be limited with the [param max_results] parameter, to reduce the processing time.
[b]Note:[/b] This method does not take into account the [code]motion[/code] property of the object.
</description>
</method>