diff options
Diffstat (limited to 'doc/classes/PhysicsDirectSpaceState3D.xml')
-rw-r--r-- | doc/classes/PhysicsDirectSpaceState3D.xml | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/doc/classes/PhysicsDirectSpaceState3D.xml b/doc/classes/PhysicsDirectSpaceState3D.xml index 048baed345..cc1cf8a323 100644 --- a/doc/classes/PhysicsDirectSpaceState3D.xml +++ b/doc/classes/PhysicsDirectSpaceState3D.xml @@ -12,8 +12,8 @@ </tutorials> <methods> <method name="cast_motion"> - <return type="Array" /> - <argument index="0" name="parameters" type="PhysicsShapeQueryParameters3D" /> + <return type="PackedFloat32Array" /> + <param index="0" name="parameters" type="PhysicsShapeQueryParameters3D" /> <description> Checks how far a [Shape3D] can move without colliding. All the parameters for the query, including the shape, are supplied through a [PhysicsShapeQueryParameters3D] object. Returns an array with the safe and unsafe proportions (between 0 and 1) of the motion. The safe proportion is the maximum fraction of the motion that can be made without a collision. The unsafe proportion is the minimum fraction of the distance that must be moved for a collision. If no collision is detected a result of [code][1.0, 1.0][/code] will be returned. @@ -21,9 +21,9 @@ </description> </method> <method name="collide_shape"> - <return type="Array" /> - <argument index="0" name="parameters" type="PhysicsShapeQueryParameters3D" /> - <argument index="1" name="max_results" type="int" default="32" /> + <return type="PackedVector2Array[]" /> + <param index="0" name="parameters" type="PhysicsShapeQueryParameters3D" /> + <param index="1" name="max_results" type="int" default="32" /> <description> Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters3D] object, against the space. The resulting array contains a list of points where the shape intersects another. Like with [method intersect_shape], the number of returned results can be limited to save processing time. Returned points are a list of pairs of contact points. For each pair the first one is in the shape passed in [PhysicsShapeQueryParameters3D] object, second one is in the collided shape from the physics space. @@ -32,7 +32,7 @@ </method> <method name="get_rest_info"> <return type="Dictionary" /> - <argument index="0" name="parameters" type="PhysicsShapeQueryParameters3D" /> + <param index="0" name="parameters" type="PhysicsShapeQueryParameters3D" /> <description> Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters3D] object, against the space. If it collides with more than one shape, the nearest one is selected. The returned object is a dictionary containing the following fields: [code]collider_id[/code]: The colliding object's ID. @@ -46,21 +46,21 @@ </description> </method> <method name="intersect_point"> - <return type="Array" /> - <argument index="0" name="parameters" type="PhysicsPointQueryParameters3D" /> - <argument index="1" name="max_results" type="int" default="32" /> + <return type="Dictionary[]" /> + <param index="0" name="parameters" type="PhysicsPointQueryParameters3D" /> + <param index="1" name="max_results" type="int" default="32" /> <description> Checks whether a point is inside any solid shape. Position and other parameters are defined through [PhysicsPointQueryParameters3D]. The shapes the point is inside of are returned in an array containing dictionaries with the following fields: [code]collider[/code]: The colliding object. [code]collider_id[/code]: The colliding object's ID. [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. - The number of intersections can be limited with the [code]max_results[/code] parameter, to reduce the processing time. + The number of intersections can be limited with the [param max_results] parameter, to reduce the processing time. </description> </method> <method name="intersect_ray"> <return type="Dictionary" /> - <argument index="0" name="parameters" type="PhysicsRayQueryParameters3D" /> + <param index="0" name="parameters" type="PhysicsRayQueryParameters3D" /> <description> Intersects a ray in a given space. Ray position and other parameters are defined through [PhysicsRayQueryParameters3D]. The returned object is a dictionary with the following fields: [code]collider[/code]: The colliding object. @@ -73,16 +73,16 @@ </description> </method> <method name="intersect_shape"> - <return type="Array" /> - <argument index="0" name="parameters" type="PhysicsShapeQueryParameters3D" /> - <argument index="1" name="max_results" type="int" default="32" /> + <return type="Dictionary[]" /> + <param index="0" name="parameters" type="PhysicsShapeQueryParameters3D" /> + <param index="1" name="max_results" type="int" default="32" /> <description> Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters3D] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields: [code]collider[/code]: The colliding object. [code]collider_id[/code]: The colliding object's ID. [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. - The number of intersections can be limited with the [code]max_results[/code] parameter, to reduce the processing time. + The number of intersections can be limited with the [param max_results] parameter, to reduce the processing time. [b]Note:[/b] This method does not take into account the [code]motion[/code] property of the object. </description> </method> |