diff options
Diffstat (limited to 'doc/classes/PhysicsDirectSpaceState2D.xml')
-rw-r--r-- | doc/classes/PhysicsDirectSpaceState2D.xml | 51 |
1 files changed, 11 insertions, 40 deletions
diff --git a/doc/classes/PhysicsDirectSpaceState2D.xml b/doc/classes/PhysicsDirectSpaceState2D.xml index 9aa00022cd..5892ef266f 100644 --- a/doc/classes/PhysicsDirectSpaceState2D.xml +++ b/doc/classes/PhysicsDirectSpaceState2D.xml @@ -13,7 +13,7 @@ <methods> <method name="cast_motion"> <return type="Array" /> - <argument index="0" name="shape" type="PhysicsShapeQueryParameters2D" /> + <argument index="0" name="parameters" type="PhysicsShapeQueryParameters2D" /> <description> Checks how far a [Shape2D] can move without colliding. All the parameters for the query, including the shape and the motion, are supplied through a [PhysicsShapeQueryParameters2D] object. Returns an array with the safe and unsafe proportions (between 0 and 1) of the motion. The safe proportion is the maximum fraction of the motion that can be made without a collision. The unsafe proportion is the minimum fraction of the distance that must be moved for a collision. If no collision is detected a result of [code][1.0, 1.0][/code] will be returned. @@ -22,15 +22,16 @@ </method> <method name="collide_shape"> <return type="Array" /> - <argument index="0" name="shape" type="PhysicsShapeQueryParameters2D" /> + <argument index="0" name="parameters" type="PhysicsShapeQueryParameters2D" /> <argument index="1" name="max_results" type="int" default="32" /> <description> Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters2D] object, against the space. The resulting array contains a list of points where the shape intersects another. Like with [method intersect_shape], the number of returned results can be limited to save processing time. + Returned points are a list of pairs of contact points. For each pair the first one is in the shape passed in [PhysicsShapeQueryParameters2D] object, second one is in the collided shape from the physics space. </description> </method> <method name="get_rest_info"> <return type="Dictionary" /> - <argument index="0" name="shape" type="PhysicsShapeQueryParameters2D" /> + <argument index="0" name="parameters" type="PhysicsShapeQueryParameters2D" /> <description> Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters2D] object, against the space. If it collides with more than one shape, the nearest one is selected. If the shape did not intersect anything, then an empty dictionary is returned instead. [b]Note:[/b] This method does not take into account the [code]motion[/code] property of the object. The returned object is a dictionary containing the following fields: @@ -44,51 +45,23 @@ </method> <method name="intersect_point"> <return type="Array" /> - <argument index="0" name="point" type="Vector2" /> + <argument index="0" name="parameters" type="PhysicsPointQueryParameters2D" /> <argument index="1" name="max_results" type="int" default="32" /> - <argument index="2" name="exclude" type="Array" default="[]" /> - <argument index="3" name="collision_mask" type="int" default="4294967295" /> - <argument index="4" name="collide_with_bodies" type="bool" default="true" /> - <argument index="5" name="collide_with_areas" type="bool" default="false" /> <description> - Checks whether a point is inside any solid shape. The shapes the point is inside of are returned in an array containing dictionaries with the following fields: + Checks whether a point is inside any solid shape. Position and other parameters are defined through [PhysicsPointQueryParameters2D]. The shapes the point is inside of are returned in an array containing dictionaries with the following fields: [code]collider[/code]: The colliding object. [code]collider_id[/code]: The colliding object's ID. [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. - Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect (all layers by default), or booleans to determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, respectively. - [b]Note:[/b] [ConcavePolygonShape2D]s and [CollisionPolygon2D]s in [code]Segments[/code] build mode are not solid shapes. Therefore, they will not be detected. - </description> - </method> - <method name="intersect_point_on_canvas"> - <return type="Array" /> - <argument index="0" name="point" type="Vector2" /> - <argument index="1" name="canvas_instance_id" type="int" /> - <argument index="2" name="max_results" type="int" default="32" /> - <argument index="3" name="exclude" type="Array" default="[]" /> - <argument index="4" name="collision_mask" type="int" default="4294967295" /> - <argument index="5" name="collide_with_bodies" type="bool" default="true" /> - <argument index="6" name="collide_with_areas" type="bool" default="false" /> - <description> - Checks whether a point is inside any solid shape, in a specific canvas layer given by [code]canvas_instance_id[/code]. The shapes the point is inside of are returned in an array containing dictionaries with the following fields: - [code]collider[/code]: The colliding object. - [code]collider_id[/code]: The colliding object's ID. - [code]rid[/code]: The intersecting object's [RID]. - [code]shape[/code]: The shape index of the colliding shape. - Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect (all layers by default), or booleans to determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, respectively. + The number of intersections can be limited with the [code]max_results[/code] parameter, to reduce the processing time. [b]Note:[/b] [ConcavePolygonShape2D]s and [CollisionPolygon2D]s in [code]Segments[/code] build mode are not solid shapes. Therefore, they will not be detected. </description> </method> <method name="intersect_ray"> <return type="Dictionary" /> - <argument index="0" name="from" type="Vector2" /> - <argument index="1" name="to" type="Vector2" /> - <argument index="2" name="exclude" type="Array" default="[]" /> - <argument index="3" name="collision_mask" type="int" default="4294967295" /> - <argument index="4" name="collide_with_bodies" type="bool" default="true" /> - <argument index="5" name="collide_with_areas" type="bool" default="false" /> + <argument index="0" name="parameters" type="PhysicsRayQueryParameters2D" /> <description> - Intersects a ray in a given space. The returned object is a dictionary with the following fields: + Intersects a ray in a given space. Ray position and other parameters are defined through [PhysicsRayQueryParameters2D]. The returned object is a dictionary with the following fields: [code]collider[/code]: The colliding object. [code]collider_id[/code]: The colliding object's ID. [code]normal[/code]: The object's surface normal at the intersection point. @@ -96,16 +69,14 @@ [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. If the ray did not intersect anything, then an empty dictionary is returned instead. - Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect (all layers by default), or booleans to determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, respectively. </description> </method> <method name="intersect_shape"> <return type="Array" /> - <argument index="0" name="shape" type="PhysicsShapeQueryParameters2D" /> + <argument index="0" name="parameters" type="PhysicsShapeQueryParameters2D" /> <argument index="1" name="max_results" type="int" default="32" /> <description> - Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters2D] object, against the space. - [b]Note:[/b] This method does not take into account the [code]motion[/code] property of the object. The intersected shapes are returned in an array containing dictionaries with the following fields: + Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters2D] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields: [code]collider[/code]: The colliding object. [code]collider_id[/code]: The colliding object's ID. [code]rid[/code]: The intersecting object's [RID]. |