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-rw-r--r--doc/classes/PhysicsDirectSpaceState.xml28
1 files changed, 28 insertions, 0 deletions
diff --git a/doc/classes/PhysicsDirectSpaceState.xml b/doc/classes/PhysicsDirectSpaceState.xml
index 21576646f9..d93550eb47 100644
--- a/doc/classes/PhysicsDirectSpaceState.xml
+++ b/doc/classes/PhysicsDirectSpaceState.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsDirectSpaceState" inherits="Object" category="Core" version="3.0-beta">
<brief_description>
+ Direct access object to a space in the [PhysicsServer].
</brief_description>
<description>
+ Direct access object to a space in the [PhysicsServer]. It's used mainly to do queries against objects and areas residing in a given space.
</description>
<tutorials>
</tutorials>
@@ -17,6 +19,8 @@
<argument index="1" name="motion" type="Vector3">
</argument>
<description>
+ Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [1, 1].
+ If the shape can not move, the array will be empty ([code]dir.empty()==true[/code]).
</description>
</method>
<method name="collide_shape">
@@ -27,6 +31,7 @@
<argument index="1" name="max_results" type="int" default="32">
</argument>
<description>
+ Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. The resulting array contains a list of points where the shape intersects another. Like with [method intersect_shape], the number of returned results can be limited to save processing time.
</description>
</method>
<method name="get_rest_info">
@@ -35,6 +40,14 @@
<argument index="0" name="shape" type="PhysicsShapeQueryParameters">
</argument>
<description>
+ Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. If it collides with more than a shape, the nearest one is selected. The returned object is a dictionary containing the following fields:
+ [code]collider_id[/code]: The colliding object's ID.
+ [code]linear_velocity[/code]: The colliding object's velocity [Vector3]. If the object is an [Area], the result is [code](0, 0, 0)[/code].
+ [code]normal[/code]: The object's surface normal at the intersection point.
+ [code]point[/code]: The intersection point.
+ [code]rid[/code]: The intersecting object's [RID].
+ [code]shape[/code]: The shape index of the colliding shape.
+ If the shape did not intersect anything, then an empty dictionary ([code]dir.empty()==true[/code]) is returned instead.
</description>
</method>
<method name="intersect_ray">
@@ -49,6 +62,15 @@
<argument index="3" name="collision_layer" type="int" default="2147483647">
</argument>
<description>
+ Intersects a ray in a given space. The returned object is a dictionary with the following fields:
+ [code]collider[/code]: The colliding object.
+ [code]collider_id[/code]: The colliding object's ID.
+ [code]normal[/code]: The object's surface normal at the intersection point.
+ [code]position[/code]: The intersection point.
+ [code]rid[/code]: The intersecting object's [RID].
+ [code]shape[/code]: The shape index of the colliding shape.
+ If the ray did not intersect anything, then an empty dictionary ([code]dir.empty()==true[/code]) is returned instead.
+ Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, or a bitmask representing the physics layers to check in.
</description>
</method>
<method name="intersect_shape">
@@ -59,6 +81,12 @@
<argument index="1" name="max_results" type="int" default="32">
</argument>
<description>
+ Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields:
+ [code]collider[/code]: The colliding object.
+ [code]collider_id[/code]: The colliding object's ID.
+ [code]rid[/code]: The intersecting object's [RID].
+ [code]shape[/code]: The shape index of the colliding shape.
+ The number of intersections can be limited with the second parameter, to reduce the processing time.
</description>
</method>
</methods>