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Diffstat (limited to 'doc/classes/PhysicsDirectSpaceState.xml')
-rw-r--r-- | doc/classes/PhysicsDirectSpaceState.xml | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/doc/classes/PhysicsDirectSpaceState.xml b/doc/classes/PhysicsDirectSpaceState.xml index 21576646f9..d93550eb47 100644 --- a/doc/classes/PhysicsDirectSpaceState.xml +++ b/doc/classes/PhysicsDirectSpaceState.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="PhysicsDirectSpaceState" inherits="Object" category="Core" version="3.0-beta"> <brief_description> + Direct access object to a space in the [PhysicsServer]. </brief_description> <description> + Direct access object to a space in the [PhysicsServer]. It's used mainly to do queries against objects and areas residing in a given space. </description> <tutorials> </tutorials> @@ -17,6 +19,8 @@ <argument index="1" name="motion" type="Vector3"> </argument> <description> + Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [1, 1]. + If the shape can not move, the array will be empty ([code]dir.empty()==true[/code]). </description> </method> <method name="collide_shape"> @@ -27,6 +31,7 @@ <argument index="1" name="max_results" type="int" default="32"> </argument> <description> + Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. The resulting array contains a list of points where the shape intersects another. Like with [method intersect_shape], the number of returned results can be limited to save processing time. </description> </method> <method name="get_rest_info"> @@ -35,6 +40,14 @@ <argument index="0" name="shape" type="PhysicsShapeQueryParameters"> </argument> <description> + Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. If it collides with more than a shape, the nearest one is selected. The returned object is a dictionary containing the following fields: + [code]collider_id[/code]: The colliding object's ID. + [code]linear_velocity[/code]: The colliding object's velocity [Vector3]. If the object is an [Area], the result is [code](0, 0, 0)[/code]. + [code]normal[/code]: The object's surface normal at the intersection point. + [code]point[/code]: The intersection point. + [code]rid[/code]: The intersecting object's [RID]. + [code]shape[/code]: The shape index of the colliding shape. + If the shape did not intersect anything, then an empty dictionary ([code]dir.empty()==true[/code]) is returned instead. </description> </method> <method name="intersect_ray"> @@ -49,6 +62,15 @@ <argument index="3" name="collision_layer" type="int" default="2147483647"> </argument> <description> + Intersects a ray in a given space. The returned object is a dictionary with the following fields: + [code]collider[/code]: The colliding object. + [code]collider_id[/code]: The colliding object's ID. + [code]normal[/code]: The object's surface normal at the intersection point. + [code]position[/code]: The intersection point. + [code]rid[/code]: The intersecting object's [RID]. + [code]shape[/code]: The shape index of the colliding shape. + If the ray did not intersect anything, then an empty dictionary ([code]dir.empty()==true[/code]) is returned instead. + Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, or a bitmask representing the physics layers to check in. </description> </method> <method name="intersect_shape"> @@ -59,6 +81,12 @@ <argument index="1" name="max_results" type="int" default="32"> </argument> <description> + Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields: + [code]collider[/code]: The colliding object. + [code]collider_id[/code]: The colliding object's ID. + [code]rid[/code]: The intersecting object's [RID]. + [code]shape[/code]: The shape index of the colliding shape. + The number of intersections can be limited with the second parameter, to reduce the processing time. </description> </method> </methods> |