diff options
Diffstat (limited to 'doc/classes/PhysicsDirectSpaceState.xml')
-rw-r--r-- | doc/classes/PhysicsDirectSpaceState.xml | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/doc/classes/PhysicsDirectSpaceState.xml b/doc/classes/PhysicsDirectSpaceState.xml index 3f0e1a4f70..2f7cf5a8f3 100644 --- a/doc/classes/PhysicsDirectSpaceState.xml +++ b/doc/classes/PhysicsDirectSpaceState.xml @@ -21,7 +21,7 @@ </argument> <description> Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [1, 1]. - If the shape can not move, the array will be empty ([code]dir.empty()==true[/code]). + If the shape can not move, the array will be empty. </description> </method> <method name="collide_shape"> @@ -48,7 +48,7 @@ [code]point[/code]: The intersection point. [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. - If the shape did not intersect anything, then an empty dictionary ([code]dir.empty()==true[/code]) is returned instead. + If the shape did not intersect anything, then an empty dictionary is returned instead. </description> </method> <method name="intersect_ray"> @@ -60,7 +60,11 @@ </argument> <argument index="2" name="exclude" type="Array" default="[ ]"> </argument> - <argument index="3" name="collision_layer" type="int" default="2147483647"> + <argument index="3" name="collision_mask" type="int" default="2147483647"> + </argument> + <argument index="4" name="collide_with_bodies" type="bool" default="true"> + </argument> + <argument index="5" name="collide_with_areas" type="bool" default="false"> </argument> <description> Intersects a ray in a given space. The returned object is a dictionary with the following fields: @@ -70,8 +74,8 @@ [code]position[/code]: The intersection point. [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. - If the ray did not intersect anything, then an empty dictionary ([code]dir.empty()==true[/code]) is returned instead. - Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, or a bitmask representing the physics layers to check in. + If the ray did not intersect anything, then an empty dictionary is returned instead. + Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with [PhysicsBody]s or [Area]s, respectively. </description> </method> <method name="intersect_shape"> |