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-rw-r--r--doc/classes/PhysicsDirectSpaceState.xml14
1 files changed, 9 insertions, 5 deletions
diff --git a/doc/classes/PhysicsDirectSpaceState.xml b/doc/classes/PhysicsDirectSpaceState.xml
index 3f0e1a4f70..2f7cf5a8f3 100644
--- a/doc/classes/PhysicsDirectSpaceState.xml
+++ b/doc/classes/PhysicsDirectSpaceState.xml
@@ -21,7 +21,7 @@
</argument>
<description>
Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [1, 1].
- If the shape can not move, the array will be empty ([code]dir.empty()==true[/code]).
+ If the shape can not move, the array will be empty.
</description>
</method>
<method name="collide_shape">
@@ -48,7 +48,7 @@
[code]point[/code]: The intersection point.
[code]rid[/code]: The intersecting object's [RID].
[code]shape[/code]: The shape index of the colliding shape.
- If the shape did not intersect anything, then an empty dictionary ([code]dir.empty()==true[/code]) is returned instead.
+ If the shape did not intersect anything, then an empty dictionary is returned instead.
</description>
</method>
<method name="intersect_ray">
@@ -60,7 +60,11 @@
</argument>
<argument index="2" name="exclude" type="Array" default="[ ]">
</argument>
- <argument index="3" name="collision_layer" type="int" default="2147483647">
+ <argument index="3" name="collision_mask" type="int" default="2147483647">
+ </argument>
+ <argument index="4" name="collide_with_bodies" type="bool" default="true">
+ </argument>
+ <argument index="5" name="collide_with_areas" type="bool" default="false">
</argument>
<description>
Intersects a ray in a given space. The returned object is a dictionary with the following fields:
@@ -70,8 +74,8 @@
[code]position[/code]: The intersection point.
[code]rid[/code]: The intersecting object's [RID].
[code]shape[/code]: The shape index of the colliding shape.
- If the ray did not intersect anything, then an empty dictionary ([code]dir.empty()==true[/code]) is returned instead.
- Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, or a bitmask representing the physics layers to check in.
+ If the ray did not intersect anything, then an empty dictionary is returned instead.
+ Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with [PhysicsBody]s or [Area]s, respectively.
</description>
</method>
<method name="intersect_shape">