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diff --git a/doc/classes/PhysicsDirectBodyState3DExtension.xml b/doc/classes/PhysicsDirectBodyState3DExtension.xml
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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="PhysicsDirectBodyState3DExtension" inherits="PhysicsDirectBodyState3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="_add_constant_central_force" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="force" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_add_constant_force" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="force" type="Vector3" />
+ <argument index="1" name="position" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_add_constant_torque" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="torque" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_apply_central_force" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="force" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_apply_central_impulse" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="impulse" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_apply_force" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="force" type="Vector3" />
+ <argument index="1" name="position" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_apply_impulse" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="impulse" type="Vector3" />
+ <argument index="1" name="position" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_apply_torque" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="torque" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_apply_torque_impulse" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="impulse" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_angular_velocity" qualifiers="virtual const">
+ <return type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_center_of_mass" qualifiers="virtual const">
+ <return type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_center_of_mass_local" qualifiers="virtual const">
+ <return type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_constant_force" qualifiers="virtual const">
+ <return type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_constant_torque" qualifiers="virtual const">
+ <return type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_collider" qualifiers="virtual const">
+ <return type="RID" />
+ <argument index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_collider_id" qualifiers="virtual const">
+ <return type="int" />
+ <argument index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_collider_object" qualifiers="virtual const">
+ <return type="Object" />
+ <argument index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_collider_position" qualifiers="virtual const">
+ <return type="Vector3" />
+ <argument index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_collider_shape" qualifiers="virtual const">
+ <return type="int" />
+ <argument index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_collider_velocity_at_position" qualifiers="virtual const">
+ <return type="Vector3" />
+ <argument index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_count" qualifiers="virtual const">
+ <return type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_impulse" qualifiers="virtual const">
+ <return type="float" />
+ <argument index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_local_normal" qualifiers="virtual const">
+ <return type="Vector3" />
+ <argument index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_local_position" qualifiers="virtual const">
+ <return type="Vector3" />
+ <argument index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_local_shape" qualifiers="virtual const">
+ <return type="int" />
+ <argument index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_inverse_inertia" qualifiers="virtual const">
+ <return type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_inverse_mass" qualifiers="virtual const">
+ <return type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_linear_velocity" qualifiers="virtual const">
+ <return type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_principal_inertia_axes" qualifiers="virtual const">
+ <return type="Basis" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_space_state" qualifiers="virtual">
+ <return type="PhysicsDirectSpaceState3D" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_step" qualifiers="virtual const">
+ <return type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_total_angular_damp" qualifiers="virtual const">
+ <return type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_total_gravity" qualifiers="virtual const">
+ <return type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_total_linear_damp" qualifiers="virtual const">
+ <return type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_transform" qualifiers="virtual const">
+ <return type="Transform3D" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_velocity_at_local_position" qualifiers="virtual const">
+ <return type="Vector3" />
+ <argument index="0" name="local_position" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_integrate_forces" qualifiers="virtual">
+ <return type="void" />
+ <description>
+ </description>
+ </method>
+ <method name="_is_sleeping" qualifiers="virtual const">
+ <return type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_set_angular_velocity" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="velocity" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_set_constant_force" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="force" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_set_constant_torque" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="torque" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_set_linear_velocity" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="velocity" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_set_sleep_state" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="enabled" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_set_transform" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="transform" type="Transform3D" />
+ <description>
+ </description>
+ </method>
+ </methods>
+</class>