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-rw-r--r--doc/classes/PhysicsDirectBodyState3D.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/PhysicsDirectBodyState3D.xml b/doc/classes/PhysicsDirectBodyState3D.xml
index b05960b035..62eb9f6ac4 100644
--- a/doc/classes/PhysicsDirectBodyState3D.xml
+++ b/doc/classes/PhysicsDirectBodyState3D.xml
@@ -25,7 +25,7 @@
<param index="1" name="position" type="Vector3" default="Vector3(0, 0, 0)" />
<description>
Adds a constant positioned force to the body that keeps being applied over time until cleared with [code]constant_force = Vector3(0, 0, 0)[/code].
- [code]position[/code] is the offset from the body origin in global coordinates.
+ [param position] is the offset from the body origin in global coordinates.
</description>
</method>
<method name="add_constant_torque">
@@ -58,7 +58,7 @@
<param index="1" name="position" type="Vector3" default="Vector3(0, 0, 0)" />
<description>
Applies a positioned force to the body. A force is time dependent and meant to be applied every physics update.
- [code]position[/code] is the offset from the body origin in global coordinates.
+ [param position] is the offset from the body origin in global coordinates.
</description>
</method>
<method name="apply_impulse">
@@ -68,7 +68,7 @@
<description>
Applies a positioned impulse to the body.
An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
- [code]position[/code] is the offset from the body origin in global coordinates.
+ [param position] is the offset from the body origin in global coordinates.
</description>
</method>
<method name="apply_torque">