diff options
Diffstat (limited to 'doc/classes/PhysicsDirectBodyState3D.xml')
-rw-r--r-- | doc/classes/PhysicsDirectBodyState3D.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/PhysicsDirectBodyState3D.xml b/doc/classes/PhysicsDirectBodyState3D.xml index 7cb3a56338..85feeef86e 100644 --- a/doc/classes/PhysicsDirectBodyState3D.xml +++ b/doc/classes/PhysicsDirectBodyState3D.xml @@ -12,7 +12,7 @@ <method name="add_central_force"> <return type="void"> </return> - <argument index="0" name="force" type="Vector3" default="Vector3( 0, 0, 0 )"> + <argument index="0" name="force" type="Vector3" default="Vector3(0, 0, 0)"> </argument> <description> Adds a constant directional force without affecting rotation. @@ -24,7 +24,7 @@ </return> <argument index="0" name="force" type="Vector3"> </argument> - <argument index="1" name="position" type="Vector3" default="Vector3( 0, 0, 0 )"> + <argument index="1" name="position" type="Vector3" default="Vector3(0, 0, 0)"> </argument> <description> Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates. @@ -42,7 +42,7 @@ <method name="apply_central_impulse"> <return type="void"> </return> - <argument index="0" name="impulse" type="Vector3" default="Vector3( 0, 0, 0 )"> + <argument index="0" name="impulse" type="Vector3" default="Vector3(0, 0, 0)"> </argument> <description> Applies a single directional impulse without affecting rotation. @@ -54,7 +54,7 @@ </return> <argument index="0" name="impulse" type="Vector3"> </argument> - <argument index="1" name="position" type="Vector3" default="Vector3( 0, 0, 0 )"> + <argument index="1" name="position" type="Vector3" default="Vector3(0, 0, 0)"> </argument> <description> Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object's origin. |