diff options
Diffstat (limited to 'doc/classes/PhysicsDirectBodyState3D.xml')
-rw-r--r-- | doc/classes/PhysicsDirectBodyState3D.xml | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/doc/classes/PhysicsDirectBodyState3D.xml b/doc/classes/PhysicsDirectBodyState3D.xml index 9bc5dbd6b9..7aa46dec2f 100644 --- a/doc/classes/PhysicsDirectBodyState3D.xml +++ b/doc/classes/PhysicsDirectBodyState3D.xml @@ -7,8 +7,8 @@ Provides direct access to a physics body in the [PhysicsServer3D], allowing safe changes to physics properties. This object is passed via the direct state callback of dynamic bodies, and is intended for changing the direct state of that body. See [method RigidDynamicBody3D._integrate_forces]. </description> <tutorials> - <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> - <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> + <link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.html</link> + <link title="Ray-casting">$DOCS_URL/tutorials/physics/ray-casting.html</link> </tutorials> <methods> <method name="add_central_force"> @@ -159,7 +159,10 @@ The body's rotational velocity. </member> <member name="center_of_mass" type="Vector3" setter="" getter="get_center_of_mass"> - The body's center of mass. + The body's center of mass position relative to the body's center in the global coordinate system. + </member> + <member name="center_of_mass_local" type="Vector3" setter="" getter="get_center_of_mass_local"> + The body's center of mass position in the body's local coordinate system. </member> <member name="inverse_inertia" type="Vector3" setter="" getter="get_inverse_inertia"> The inverse of the inertia of the body. |