diff options
Diffstat (limited to 'doc/classes/PhysicsDirectBodyState3D.xml')
-rw-r--r-- | doc/classes/PhysicsDirectBodyState3D.xml | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/doc/classes/PhysicsDirectBodyState3D.xml b/doc/classes/PhysicsDirectBodyState3D.xml index 16c53b0727..62eb9f6ac4 100644 --- a/doc/classes/PhysicsDirectBodyState3D.xml +++ b/doc/classes/PhysicsDirectBodyState3D.xml @@ -13,7 +13,7 @@ <methods> <method name="add_constant_central_force"> <return type="void" /> - <argument index="0" name="force" type="Vector3" default="Vector3(0, 0, 0)" /> + <param index="0" name="force" type="Vector3" default="Vector3(0, 0, 0)" /> <description> Adds a constant directional force without affecting rotation that keeps being applied over time until cleared with [code]constant_force = Vector3(0, 0, 0)[/code]. This is equivalent to using [method add_constant_force] at the body's center of mass. @@ -21,23 +21,23 @@ </method> <method name="add_constant_force"> <return type="void" /> - <argument index="0" name="force" type="Vector3" /> - <argument index="1" name="position" type="Vector3" default="Vector3(0, 0, 0)" /> + <param index="0" name="force" type="Vector3" /> + <param index="1" name="position" type="Vector3" default="Vector3(0, 0, 0)" /> <description> Adds a constant positioned force to the body that keeps being applied over time until cleared with [code]constant_force = Vector3(0, 0, 0)[/code]. - [code]position[/code] is the offset from the body origin in global coordinates. + [param position] is the offset from the body origin in global coordinates. </description> </method> <method name="add_constant_torque"> <return type="void" /> - <argument index="0" name="torque" type="Vector3" /> + <param index="0" name="torque" type="Vector3" /> <description> Adds a constant rotational force without affecting position that keeps being applied over time until cleared with [code]constant_torque = Vector3(0, 0, 0)[/code]. </description> </method> <method name="apply_central_force"> <return type="void" /> - <argument index="0" name="force" type="Vector3" default="Vector3(0, 0, 0)" /> + <param index="0" name="force" type="Vector3" default="Vector3(0, 0, 0)" /> <description> Applies a directional force without affecting rotation. A force is time dependent and meant to be applied every physics update. This is equivalent to using [method apply_force] at the body's center of mass. @@ -45,7 +45,7 @@ </method> <method name="apply_central_impulse"> <return type="void" /> - <argument index="0" name="impulse" type="Vector3" default="Vector3(0, 0, 0)" /> + <param index="0" name="impulse" type="Vector3" default="Vector3(0, 0, 0)" /> <description> Applies a directional impulse without affecting rotation. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise). @@ -54,33 +54,33 @@ </method> <method name="apply_force"> <return type="void" /> - <argument index="0" name="force" type="Vector3" /> - <argument index="1" name="position" type="Vector3" default="Vector3(0, 0, 0)" /> + <param index="0" name="force" type="Vector3" /> + <param index="1" name="position" type="Vector3" default="Vector3(0, 0, 0)" /> <description> Applies a positioned force to the body. A force is time dependent and meant to be applied every physics update. - [code]position[/code] is the offset from the body origin in global coordinates. + [param position] is the offset from the body origin in global coordinates. </description> </method> <method name="apply_impulse"> <return type="void" /> - <argument index="0" name="impulse" type="Vector3" /> - <argument index="1" name="position" type="Vector3" default="Vector3(0, 0, 0)" /> + <param index="0" name="impulse" type="Vector3" /> + <param index="1" name="position" type="Vector3" default="Vector3(0, 0, 0)" /> <description> Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise). - [code]position[/code] is the offset from the body origin in global coordinates. + [param position] is the offset from the body origin in global coordinates. </description> </method> <method name="apply_torque"> <return type="void" /> - <argument index="0" name="torque" type="Vector3" /> + <param index="0" name="torque" type="Vector3" /> <description> Applies a rotational force without affecting position. A force is time dependent and meant to be applied every physics update. </description> </method> <method name="apply_torque_impulse"> <return type="void" /> - <argument index="0" name="impulse" type="Vector3" /> + <param index="0" name="impulse" type="Vector3" /> <description> Applies a rotational impulse to the body without affecting the position. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise). @@ -102,42 +102,42 @@ </method> <method name="get_contact_collider" qualifiers="const"> <return type="RID" /> - <argument index="0" name="contact_idx" type="int" /> + <param index="0" name="contact_idx" type="int" /> <description> Returns the collider's [RID]. </description> </method> <method name="get_contact_collider_id" qualifiers="const"> <return type="int" /> - <argument index="0" name="contact_idx" type="int" /> + <param index="0" name="contact_idx" type="int" /> <description> Returns the collider's object id. </description> </method> <method name="get_contact_collider_object" qualifiers="const"> <return type="Object" /> - <argument index="0" name="contact_idx" type="int" /> + <param index="0" name="contact_idx" type="int" /> <description> Returns the collider object. </description> </method> <method name="get_contact_collider_position" qualifiers="const"> <return type="Vector3" /> - <argument index="0" name="contact_idx" type="int" /> + <param index="0" name="contact_idx" type="int" /> <description> Returns the contact position in the collider. </description> </method> <method name="get_contact_collider_shape" qualifiers="const"> <return type="int" /> - <argument index="0" name="contact_idx" type="int" /> + <param index="0" name="contact_idx" type="int" /> <description> Returns the collider's shape index. </description> </method> <method name="get_contact_collider_velocity_at_position" qualifiers="const"> <return type="Vector3" /> - <argument index="0" name="contact_idx" type="int" /> + <param index="0" name="contact_idx" type="int" /> <description> Returns the linear velocity vector at the collider's contact point. </description> @@ -151,28 +151,28 @@ </method> <method name="get_contact_impulse" qualifiers="const"> <return type="float" /> - <argument index="0" name="contact_idx" type="int" /> + <param index="0" name="contact_idx" type="int" /> <description> Impulse created by the contact. Only implemented for Bullet physics. </description> </method> <method name="get_contact_local_normal" qualifiers="const"> <return type="Vector3" /> - <argument index="0" name="contact_idx" type="int" /> + <param index="0" name="contact_idx" type="int" /> <description> Returns the local normal at the contact point. </description> </method> <method name="get_contact_local_position" qualifiers="const"> <return type="Vector3" /> - <argument index="0" name="contact_idx" type="int" /> + <param index="0" name="contact_idx" type="int" /> <description> Returns the local position of the contact point. </description> </method> <method name="get_contact_local_shape" qualifiers="const"> <return type="int" /> - <argument index="0" name="contact_idx" type="int" /> + <param index="0" name="contact_idx" type="int" /> <description> Returns the local shape index of the collision. </description> @@ -185,7 +185,7 @@ </method> <method name="get_velocity_at_local_position" qualifiers="const"> <return type="Vector3" /> - <argument index="0" name="local_position" type="Vector3" /> + <param index="0" name="local_position" type="Vector3" /> <description> Returns the body's velocity at the given relative position, including both translation and rotation. </description> @@ -198,7 +198,7 @@ </method> <method name="set_constant_force"> <return type="void" /> - <argument index="0" name="force" type="Vector3" /> + <param index="0" name="force" type="Vector3" /> <description> Sets the body's total constant positional forces applied during each physics update. See [method add_constant_force] and [method add_constant_central_force]. @@ -206,7 +206,7 @@ </method> <method name="set_constant_torque"> <return type="void" /> - <argument index="0" name="torque" type="Vector3" /> + <param index="0" name="torque" type="Vector3" /> <description> Sets the body's total constant rotational forces applied during each physics update. See [method add_constant_torque]. |