diff options
Diffstat (limited to 'doc/classes/PhysicsDirectBodyState2D.xml')
-rw-r--r-- | doc/classes/PhysicsDirectBodyState2D.xml | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/PhysicsDirectBodyState2D.xml b/doc/classes/PhysicsDirectBodyState2D.xml index 4c6adfca32..01c8933b51 100644 --- a/doc/classes/PhysicsDirectBodyState2D.xml +++ b/doc/classes/PhysicsDirectBodyState2D.xml @@ -7,6 +7,7 @@ Provides direct access to a physics body in the [PhysicsServer2D], allowing safe changes to physics properties. This object is passed via the direct state callback of dynamic bodies, and is intended for changing the direct state of that body. See [method RigidBody2D._integrate_forces]. </description> <tutorials> + <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> </tutorials> <methods> @@ -155,6 +156,9 @@ <member name="angular_velocity" type="float" setter="set_angular_velocity" getter="get_angular_velocity"> The body's rotational velocity. </member> + <member name="center_of_mass" type="Vector2" setter="" getter="get_center_of_mass"> + The body's center of mass. + </member> <member name="inverse_inertia" type="float" setter="" getter="get_inverse_inertia"> The inverse of the inertia of the body. </member> |