diff options
Diffstat (limited to 'doc/classes/PhysicsDirectBodyState2D.xml')
-rw-r--r-- | doc/classes/PhysicsDirectBodyState2D.xml | 111 |
1 files changed, 37 insertions, 74 deletions
diff --git a/doc/classes/PhysicsDirectBodyState2D.xml b/doc/classes/PhysicsDirectBodyState2D.xml index 65cb3e7f38..ab3a04698f 100644 --- a/doc/classes/PhysicsDirectBodyState2D.xml +++ b/doc/classes/PhysicsDirectBodyState2D.xml @@ -11,171 +11,134 @@ </tutorials> <methods> <method name="add_central_force"> - <return type="void"> - </return> - <argument index="0" name="force" type="Vector2"> - </argument> + <return type="void" /> + <argument index="0" name="force" type="Vector2" /> <description> Adds a constant directional force without affecting rotation. </description> </method> <method name="add_force"> - <return type="void"> - </return> - <argument index="0" name="force" type="Vector2"> - </argument> - <argument index="1" name="position" type="Vector2" default="Vector2(0, 0)"> - </argument> + <return type="void" /> + <argument index="0" name="force" type="Vector2" /> + <argument index="1" name="position" type="Vector2" default="Vector2(0, 0)" /> <description> Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates. </description> </method> <method name="add_torque"> - <return type="void"> - </return> - <argument index="0" name="torque" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="torque" type="float" /> <description> Adds a constant rotational force. </description> </method> <method name="apply_central_impulse"> - <return type="void"> - </return> - <argument index="0" name="impulse" type="Vector2"> - </argument> + <return type="void" /> + <argument index="0" name="impulse" type="Vector2" /> <description> Applies a directional impulse without affecting rotation. </description> </method> <method name="apply_impulse"> - <return type="void"> - </return> - <argument index="0" name="impulse" type="Vector2"> - </argument> - <argument index="1" name="position" type="Vector2" default="Vector2(0, 0)"> - </argument> + <return type="void" /> + <argument index="0" name="impulse" type="Vector2" /> + <argument index="1" name="position" type="Vector2" default="Vector2(0, 0)" /> <description> Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise). The offset uses the rotation of the global coordinate system, but is centered at the object's origin. </description> </method> <method name="apply_torque_impulse"> - <return type="void"> - </return> - <argument index="0" name="impulse" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="impulse" type="float" /> <description> Applies a rotational impulse to the body. </description> </method> <method name="get_contact_collider" qualifiers="const"> - <return type="RID"> - </return> - <argument index="0" name="contact_idx" type="int"> - </argument> + <return type="RID" /> + <argument index="0" name="contact_idx" type="int" /> <description> Returns the collider's [RID]. </description> </method> <method name="get_contact_collider_id" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="contact_idx" type="int"> - </argument> + <return type="int" /> + <argument index="0" name="contact_idx" type="int" /> <description> Returns the collider's object id. </description> </method> <method name="get_contact_collider_object" qualifiers="const"> - <return type="Object"> - </return> - <argument index="0" name="contact_idx" type="int"> - </argument> + <return type="Object" /> + <argument index="0" name="contact_idx" type="int" /> <description> Returns the collider object. This depends on how it was created (will return a scene node if such was used to create it). </description> </method> <method name="get_contact_collider_position" qualifiers="const"> - <return type="Vector2"> - </return> - <argument index="0" name="contact_idx" type="int"> - </argument> + <return type="Vector2" /> + <argument index="0" name="contact_idx" type="int" /> <description> Returns the contact position in the collider. </description> </method> <method name="get_contact_collider_shape" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="contact_idx" type="int"> - </argument> + <return type="int" /> + <argument index="0" name="contact_idx" type="int" /> <description> Returns the collider's shape index. </description> </method> <method name="get_contact_collider_shape_metadata" qualifiers="const"> - <return type="Variant"> - </return> - <argument index="0" name="contact_idx" type="int"> - </argument> + <return type="Variant" /> + <argument index="0" name="contact_idx" type="int" /> <description> Returns the collided shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method PhysicsServer2D.shape_set_data]. </description> </method> <method name="get_contact_collider_velocity_at_position" qualifiers="const"> - <return type="Vector2"> - </return> - <argument index="0" name="contact_idx" type="int"> - </argument> + <return type="Vector2" /> + <argument index="0" name="contact_idx" type="int" /> <description> Returns the linear velocity vector at the collider's contact point. </description> </method> <method name="get_contact_count" qualifiers="const"> - <return type="int"> - </return> + <return type="int" /> <description> Returns the number of contacts this body has with other bodies. [b]Note:[/b] By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidBody2D.contact_monitor]. </description> </method> <method name="get_contact_local_normal" qualifiers="const"> - <return type="Vector2"> - </return> - <argument index="0" name="contact_idx" type="int"> - </argument> + <return type="Vector2" /> + <argument index="0" name="contact_idx" type="int" /> <description> Returns the local normal at the contact point. </description> </method> <method name="get_contact_local_position" qualifiers="const"> - <return type="Vector2"> - </return> - <argument index="0" name="contact_idx" type="int"> - </argument> + <return type="Vector2" /> + <argument index="0" name="contact_idx" type="int" /> <description> Returns the local position of the contact point. </description> </method> <method name="get_contact_local_shape" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="contact_idx" type="int"> - </argument> + <return type="int" /> + <argument index="0" name="contact_idx" type="int" /> <description> Returns the local shape index of the collision. </description> </method> <method name="get_space_state"> - <return type="PhysicsDirectSpaceState2D"> - </return> + <return type="PhysicsDirectSpaceState2D" /> <description> Returns the current state of the space, useful for queries. </description> </method> <method name="integrate_forces"> - <return type="void"> - </return> + <return type="void" /> <description> Calls the built-in force integration code. </description> |