diff options
Diffstat (limited to 'doc/classes/PhysicsDirectBodyState.xml')
-rw-r--r-- | doc/classes/PhysicsDirectBodyState.xml | 32 |
1 files changed, 22 insertions, 10 deletions
diff --git a/doc/classes/PhysicsDirectBodyState.xml b/doc/classes/PhysicsDirectBodyState.xml index 2b4125aef4..e556e8037a 100644 --- a/doc/classes/PhysicsDirectBodyState.xml +++ b/doc/classes/PhysicsDirectBodyState.xml @@ -1,13 +1,13 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PhysicsDirectBodyState" inherits="Object" category="Core" version="3.1"> +<class name="PhysicsDirectBodyState" inherits="Object" category="Core" version="3.2"> <brief_description> + Direct access object to a physics body in the [PhysicsServer]. </brief_description> <description> + Provides direct access to a physics body in the [PhysicsServer], allowing safe changes to physics properties. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. See [method RigidBody._integrate_forces]. </description> <tutorials> </tutorials> - <demos> - </demos> <methods> <method name="add_central_force"> <return type="void"> @@ -27,7 +27,7 @@ <argument index="1" name="position" type="Vector3"> </argument> <description> - Adds a constant force (i.e. acceleration). + Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates. </description> </method> <method name="add_torque"> @@ -36,7 +36,7 @@ <argument index="0" name="torque" type="Vector3"> </argument> <description> - Adds a constant rotational force (i.e. a motor) without affecting position. + Adds a constant rotational force without affecting position. </description> </method> <method name="apply_central_impulse"> @@ -57,7 +57,7 @@ <argument index="1" name="j" type="Vector3"> </argument> <description> - Apply a positioned impulse (which will be affected by the body mass and shape). This is the equivalent of hitting a billiard ball with a cue: a force that is applied once, and only once. Both the impulse and the position are in global coordinates, and the position is relative to the object's origin. + Applies a positioned impulse to the body. An impulse is time independent! Applying an impulse every frame would result in a framerate dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object's origin. </description> </method> <method name="apply_torque_impulse"> @@ -75,6 +75,7 @@ <argument index="0" name="contact_idx" type="int"> </argument> <description> + Returns the collider's [RID]. </description> </method> <method name="get_contact_collider_id" qualifiers="const"> @@ -83,6 +84,7 @@ <argument index="0" name="contact_idx" type="int"> </argument> <description> + Returns the collider's object id. </description> </method> <method name="get_contact_collider_object" qualifiers="const"> @@ -91,6 +93,7 @@ <argument index="0" name="contact_idx" type="int"> </argument> <description> + Returns the collider object. </description> </method> <method name="get_contact_collider_position" qualifiers="const"> @@ -99,6 +102,7 @@ <argument index="0" name="contact_idx" type="int"> </argument> <description> + Returns the contact position in the collider. </description> </method> <method name="get_contact_collider_shape" qualifiers="const"> @@ -107,6 +111,7 @@ <argument index="0" name="contact_idx" type="int"> </argument> <description> + Returns the collider's shape index. </description> </method> <method name="get_contact_collider_velocity_at_position" qualifiers="const"> @@ -115,12 +120,14 @@ <argument index="0" name="contact_idx" type="int"> </argument> <description> + Returns the linear velocity vector at the collider's contact point. </description> </method> <method name="get_contact_count" qualifiers="const"> <return type="int"> </return> <description> + Returns the number of contacts this body has with other bodies. Note that by default this returns 0 unless bodies are configured to log contacts. See [member RigidBody.contact_monitor]. </description> </method> <method name="get_contact_impulse" qualifiers="const"> @@ -138,6 +145,7 @@ <argument index="0" name="contact_idx" type="int"> </argument> <description> + Returns the local normal at the contact point. </description> </method> <method name="get_contact_local_position" qualifiers="const"> @@ -146,6 +154,7 @@ <argument index="0" name="contact_idx" type="int"> </argument> <description> + Returns the local position of the contact point. </description> </method> <method name="get_contact_local_shape" qualifiers="const"> @@ -154,24 +163,27 @@ <argument index="0" name="contact_idx" type="int"> </argument> <description> + Returns the local shape index of the collision. </description> </method> <method name="get_space_state"> <return type="PhysicsDirectSpaceState"> </return> <description> + Returns the current state of the space, useful for queries. </description> </method> <method name="integrate_forces"> <return type="void"> </return> <description> + Calls the built-in force integration code. </description> </method> </methods> <members> <member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity"> - The angular velocity of the body. + The body's rotational velocity. </member> <member name="center_of_mass" type="Vector3" setter="" getter="get_center_of_mass"> </member> @@ -182,12 +194,12 @@ The inverse of the mass of the body. </member> <member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity"> - The linear velocity of the body. + The body's linear velocity. </member> <member name="principal_inertia_axes" type="Basis" setter="" getter="get_principal_inertia_axes"> </member> <member name="sleeping" type="bool" setter="set_sleep_state" getter="is_sleeping"> - [code]true[/code] if this body is currently sleeping (not active). + If [code]true[/code], this body is currently sleeping (not active). </member> <member name="step" type="float" setter="" getter="get_step"> The timestep (delta) used for the simulation. @@ -202,7 +214,7 @@ The rate at which the body stops moving, if there are not any other forces moving it. </member> <member name="transform" type="Transform" setter="set_transform" getter="get_transform"> - The transformation matrix of the body. + The body's transformation matrix. </member> </members> <constants> |