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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="PhysicsDirectBodyState" inherits="Object" category="Core" version="3.0.alpha.custom_build">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="add_force">
+ <return type="void">
+ </return>
+ <argument index="0" name="force" type="Vector3">
+ </argument>
+ <argument index="1" name="pos" type="Vector3">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="apply_impulse">
+ <return type="void">
+ </return>
+ <argument index="0" name="pos" type="Vector3">
+ </argument>
+ <argument index="1" name="j" type="Vector3">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="apply_torqe_impulse">
+ <return type="void">
+ </return>
+ <argument index="0" name="j" type="Vector3">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_angular_velocity" qualifiers="const">
+ <return type="Vector3">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_center_of_mass" qualifiers="const">
+ <return type="Vector3">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_contact_collider" qualifiers="const">
+ <return type="RID">
+ </return>
+ <argument index="0" name="contact_idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_contact_collider_id" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="contact_idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_contact_collider_object" qualifiers="const">
+ <return type="Object">
+ </return>
+ <argument index="0" name="contact_idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_contact_collider_pos" qualifiers="const">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="contact_idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_contact_collider_shape" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="contact_idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_contact_collider_velocity_at_pos" qualifiers="const">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="contact_idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_contact_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_contact_local_normal" qualifiers="const">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="contact_idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_contact_local_pos" qualifiers="const">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="contact_idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_contact_local_shape" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="contact_idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_inverse_inertia" qualifiers="const">
+ <return type="Vector3">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_inverse_mass" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_linear_velocity" qualifiers="const">
+ <return type="Vector3">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_principal_inertia_axes" qualifiers="const">
+ <return type="Basis">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_space_state">
+ <return type="PhysicsDirectSpaceState">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_step" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_total_angular_damp" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_total_gravity" qualifiers="const">
+ <return type="Vector3">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_total_linear_damp" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_transform" qualifiers="const">
+ <return type="Transform">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="integrate_forces">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="is_sleeping" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="set_angular_velocity">
+ <return type="void">
+ </return>
+ <argument index="0" name="velocity" type="Vector3">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_linear_velocity">
+ <return type="void">
+ </return>
+ <argument index="0" name="velocity" type="Vector3">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_sleep_state">
+ <return type="void">
+ </return>
+ <argument index="0" name="enabled" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_transform">
+ <return type="void">
+ </return>
+ <argument index="0" name="transform" type="Transform">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>