diff options
Diffstat (limited to 'doc/classes/PhysicsBody3D.xml')
-rw-r--r-- | doc/classes/PhysicsBody3D.xml | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/doc/classes/PhysicsBody3D.xml b/doc/classes/PhysicsBody3D.xml index 843f813997..4a641e5040 100644 --- a/doc/classes/PhysicsBody3D.xml +++ b/doc/classes/PhysicsBody3D.xml @@ -12,14 +12,14 @@ <methods> <method name="add_collision_exception_with"> <return type="void" /> - <argument index="0" name="body" type="Node" /> + <param index="0" name="body" type="Node" /> <description> Adds a body to the list of bodies that this body can't collide with. </description> </method> <method name="get_axis_lock" qualifiers="const"> <return type="bool" /> - <argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis" /> + <param index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis" /> <description> Returns [code]true[/code] if the specified linear or rotational [code]axis[/code] is locked. </description> @@ -32,10 +32,10 @@ </method> <method name="move_and_collide"> <return type="KinematicCollision3D" /> - <argument index="0" name="distance" type="Vector3" /> - <argument index="1" name="test_only" type="bool" default="false" /> - <argument index="2" name="safe_margin" type="float" default="0.001" /> - <argument index="3" name="max_collisions" type="int" default="1" /> + <param index="0" name="distance" type="Vector3" /> + <param index="1" name="test_only" type="bool" default="false" /> + <param index="2" name="safe_margin" type="float" default="0.001" /> + <param index="3" name="max_collisions" type="int" default="1" /> <description> Moves the body along the vector [code]distance[/code]. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [code]distance[/code] should be computed using [code]delta[/code]. The body will stop if it collides. Returns a [KinematicCollision3D], which contains information about the collision when stopped, or when touching another body along the motion. @@ -46,26 +46,26 @@ </method> <method name="remove_collision_exception_with"> <return type="void" /> - <argument index="0" name="body" type="Node" /> + <param index="0" name="body" type="Node" /> <description> Removes a body from the list of bodies that this body can't collide with. </description> </method> <method name="set_axis_lock"> <return type="void" /> - <argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis" /> - <argument index="1" name="lock" type="bool" /> + <param index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis" /> + <param index="1" name="lock" type="bool" /> <description> Locks or unlocks the specified linear or rotational [code]axis[/code] depending on the value of [code]lock[/code]. </description> </method> <method name="test_move"> <return type="bool" /> - <argument index="0" name="from" type="Transform3D" /> - <argument index="1" name="distance" type="Vector3" /> - <argument index="2" name="collision" type="KinematicCollision3D" default="null" /> - <argument index="3" name="safe_margin" type="float" default="0.001" /> - <argument index="4" name="max_collisions" type="int" default="1" /> + <param index="0" name="from" type="Transform3D" /> + <param index="1" name="distance" type="Vector3" /> + <param index="2" name="collision" type="KinematicCollision3D" default="null" /> + <param index="3" name="safe_margin" type="float" default="0.001" /> + <param index="4" name="max_collisions" type="int" default="1" /> <description> Checks for collisions without moving the body. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [code]distance[/code] should be computed using [code]delta[/code]. Virtually sets the node's position, scale and rotation to that of the given [Transform3D], then tries to move the body along the vector [code]distance[/code]. Returns [code]true[/code] if a collision would stop the body from moving along the whole path. |