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-rw-r--r--doc/classes/PhysicsBody3D.xml4
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/PhysicsBody3D.xml b/doc/classes/PhysicsBody3D.xml
index 8b50bb7bd9..174e49ea2d 100644
--- a/doc/classes/PhysicsBody3D.xml
+++ b/doc/classes/PhysicsBody3D.xml
@@ -35,10 +35,12 @@
<argument index="0" name="rel_vec" type="Vector3" />
<argument index="1" name="test_only" type="bool" default="false" />
<argument index="2" name="safe_margin" type="float" default="0.001" />
+ <argument index="3" name="max_collisions" type="int" default="1" />
<description>
Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision3D], which contains information about the collision.
If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given.
[code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody3D.collision/safe_margin] for more details).
+ [code]max_collisions[/code] allows to retrieve more than one collision result.
</description>
</method>
<method name="remove_collision_exception_with">
@@ -62,10 +64,12 @@
<argument index="1" name="rel_vec" type="Vector3" />
<argument index="2" name="collision" type="KinematicCollision3D" default="null" />
<argument index="3" name="safe_margin" type="float" default="0.001" />
+ <argument index="4" name="max_collisions" type="int" default="1" />
<description>
Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform3D], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur.
[code]collision[/code] is an optional object of type [KinematicCollision3D], which contains additional information about the collision (should there be one).
[code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody3D.collision/safe_margin] for more details).
+ [code]max_collisions[/code] allows to retrieve more than one collision result.
</description>
</method>
</methods>