diff options
Diffstat (limited to 'doc/classes/PhysicsBody3D.xml')
-rw-r--r-- | doc/classes/PhysicsBody3D.xml | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/doc/classes/PhysicsBody3D.xml b/doc/classes/PhysicsBody3D.xml index 310671274f..bf7882a1ea 100644 --- a/doc/classes/PhysicsBody3D.xml +++ b/doc/classes/PhysicsBody3D.xml @@ -35,12 +35,14 @@ <param index="0" name="distance" type="Vector3" /> <param index="1" name="test_only" type="bool" default="false" /> <param index="2" name="safe_margin" type="float" default="0.001" /> - <param index="3" name="max_collisions" type="int" default="1" /> + <param index="3" name="recovery_as_collision" type="bool" default="false" /> + <param index="4" name="max_collisions" type="int" default="1" /> <description> Moves the body along the vector [param distance]. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [param distance] should be computed using [code]delta[/code]. The body will stop if it collides. Returns a [KinematicCollision3D], which contains information about the collision when stopped, or when touching another body along the motion. If [param test_only] is [code]true[/code], the body does not move but the would-be collision information is given. [param safe_margin] is the extra margin used for collision recovery (see [member CharacterBody3D.safe_margin] for more details). + If [param recovery_as_collision] is [code]true[/code], any depenetration from the recovery phase is also reported as a collision; this is used e.g. by [CharacterBody3D] for improving floor detection during floor snapping. [param max_collisions] allows to retrieve more than one collision result. </description> </method> @@ -65,12 +67,14 @@ <param index="1" name="distance" type="Vector3" /> <param index="2" name="collision" type="KinematicCollision3D" default="null" /> <param index="3" name="safe_margin" type="float" default="0.001" /> - <param index="4" name="max_collisions" type="int" default="1" /> + <param index="4" name="recovery_as_collision" type="bool" default="false" /> + <param index="5" name="max_collisions" type="int" default="1" /> <description> Checks for collisions without moving the body. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [param distance] should be computed using [code]delta[/code]. Virtually sets the node's position, scale and rotation to that of the given [Transform3D], then tries to move the body along the vector [param distance]. Returns [code]true[/code] if a collision would stop the body from moving along the whole path. [param collision] is an optional object of type [KinematicCollision3D], which contains additional information about the collision when stopped, or when touching another body along the motion. [param safe_margin] is the extra margin used for collision recovery (see [member CharacterBody3D.safe_margin] for more details). + If [param recovery_as_collision] is [code]true[/code], any depenetration from the recovery phase is also reported as a collision; this is useful for checking whether the body would [i]touch[/i] any other bodies. [param max_collisions] allows to retrieve more than one collision result. </description> </method> |