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-rw-r--r--doc/classes/PhysicsBody3D.xml12
1 files changed, 4 insertions, 8 deletions
diff --git a/doc/classes/PhysicsBody3D.xml b/doc/classes/PhysicsBody3D.xml
index a2a68115d0..ea2553e28a 100644
--- a/doc/classes/PhysicsBody3D.xml
+++ b/doc/classes/PhysicsBody3D.xml
@@ -33,10 +33,8 @@
<method name="move_and_collide">
<return type="KinematicCollision3D" />
<argument index="0" name="rel_vec" type="Vector3" />
- <argument index="1" name="infinite_inertia" type="bool" default="true" />
- <argument index="2" name="exclude_raycast_shapes" type="bool" default="true" />
- <argument index="3" name="test_only" type="bool" default="false" />
- <argument index="4" name="safe_margin" type="float" default="0.001" />
+ <argument index="1" name="test_only" type="bool" default="false" />
+ <argument index="2" name="safe_margin" type="float" default="0.001" />
<description>
Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision3D], which contains information about the collision.
If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given.
@@ -62,10 +60,8 @@
<return type="bool" />
<argument index="0" name="from" type="Transform3D" />
<argument index="1" name="rel_vec" type="Vector3" />
- <argument index="2" name="infinite_inertia" type="bool" default="true" />
- <argument index="3" name="exclude_raycast_shapes" type="bool" default="true" />
- <argument index="4" name="collision" type="KinematicCollision3D" default="null" />
- <argument index="5" name="safe_margin" type="float" default="0.001" />
+ <argument index="2" name="collision" type="KinematicCollision3D" default="null" />
+ <argument index="3" name="safe_margin" type="float" default="0.001" />
<description>
Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform3D], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur.
[code]collision[/code] is an optional object of type [KinematicCollision3D], which contains additional information about the collision (should there be one).