diff options
Diffstat (limited to 'doc/classes/PhysicsBody2D.xml')
-rw-r--r-- | doc/classes/PhysicsBody2D.xml | 50 |
1 files changed, 14 insertions, 36 deletions
diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml index 654b0fb668..e00c473bcd 100644 --- a/doc/classes/PhysicsBody2D.xml +++ b/doc/classes/PhysicsBody2D.xml @@ -11,34 +11,23 @@ </tutorials> <methods> <method name="add_collision_exception_with"> - <return type="void"> - </return> - <argument index="0" name="body" type="Node"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="Node" /> <description> Adds a body to the list of bodies that this body can't collide with. </description> </method> <method name="get_collision_exceptions"> - <return type="PhysicsBody2D[]"> - </return> + <return type="PhysicsBody2D[]" /> <description> Returns an array of nodes that were added as collision exceptions for this body. </description> </method> <method name="move_and_collide"> - <return type="KinematicCollision2D"> - </return> - <argument index="0" name="rel_vec" type="Vector2"> - </argument> - <argument index="1" name="infinite_inertia" type="bool" default="true"> - </argument> - <argument index="2" name="exclude_raycast_shapes" type="bool" default="true"> - </argument> - <argument index="3" name="test_only" type="bool" default="false"> - </argument> - <argument index="4" name="safe_margin" type="float" default="0.08"> - </argument> + <return type="KinematicCollision2D" /> + <argument index="0" name="rel_vec" type="Vector2" /> + <argument index="1" name="test_only" type="bool" default="false" /> + <argument index="2" name="safe_margin" type="float" default="0.08" /> <description> Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the collision. If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given. @@ -46,29 +35,18 @@ </description> </method> <method name="remove_collision_exception_with"> - <return type="void"> - </return> - <argument index="0" name="body" type="Node"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="Node" /> <description> Removes a body from the list of bodies that this body can't collide with. </description> </method> <method name="test_move"> - <return type="bool"> - </return> - <argument index="0" name="from" type="Transform2D"> - </argument> - <argument index="1" name="rel_vec" type="Vector2"> - </argument> - <argument index="2" name="infinite_inertia" type="bool" default="true"> - </argument> - <argument index="3" name="exclude_raycast_shapes" type="bool" default="true"> - </argument> - <argument index="4" name="collision" type="KinematicCollision2D" default="null"> - </argument> - <argument index="5" name="safe_margin" type="float" default="0.08"> - </argument> + <return type="bool" /> + <argument index="0" name="from" type="Transform2D" /> + <argument index="1" name="rel_vec" type="Vector2" /> + <argument index="2" name="collision" type="KinematicCollision2D" default="null" /> + <argument index="3" name="safe_margin" type="float" default="0.08" /> <description> Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur. [code]collision[/code] is an optional object of type [KinematicCollision2D], which contains additional information about the collision (should there be one). |