diff options
Diffstat (limited to 'doc/classes/PhysicsBody2D.xml')
-rw-r--r-- | doc/classes/PhysicsBody2D.xml | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml index 9cebd68d76..b9bffafdef 100644 --- a/doc/classes/PhysicsBody2D.xml +++ b/doc/classes/PhysicsBody2D.xml @@ -12,7 +12,7 @@ <methods> <method name="add_collision_exception_with"> <return type="void" /> - <argument index="0" name="body" type="Node" /> + <param index="0" name="body" type="Node" /> <description> Adds a body to the list of bodies that this body can't collide with. </description> @@ -25,9 +25,9 @@ </method> <method name="move_and_collide"> <return type="KinematicCollision2D" /> - <argument index="0" name="distance" type="Vector2" /> - <argument index="1" name="test_only" type="bool" default="false" /> - <argument index="2" name="safe_margin" type="float" default="0.08" /> + <param index="0" name="distance" type="Vector2" /> + <param index="1" name="test_only" type="bool" default="false" /> + <param index="2" name="safe_margin" type="float" default="0.08" /> <description> Moves the body along the vector [code]distance[/code]. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [code]distance[/code] should be computed using [code]delta[/code]. Returns a [KinematicCollision2D], which contains information about the collision when stopped, or when touching another body along the motion. @@ -37,17 +37,17 @@ </method> <method name="remove_collision_exception_with"> <return type="void" /> - <argument index="0" name="body" type="Node" /> + <param index="0" name="body" type="Node" /> <description> Removes a body from the list of bodies that this body can't collide with. </description> </method> <method name="test_move"> <return type="bool" /> - <argument index="0" name="from" type="Transform2D" /> - <argument index="1" name="distance" type="Vector2" /> - <argument index="2" name="collision" type="KinematicCollision2D" default="null" /> - <argument index="3" name="safe_margin" type="float" default="0.08" /> + <param index="0" name="from" type="Transform2D" /> + <param index="1" name="distance" type="Vector2" /> + <param index="2" name="collision" type="KinematicCollision2D" default="null" /> + <param index="3" name="safe_margin" type="float" default="0.08" /> <description> Checks for collisions without moving the body. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [code]distance[/code] should be computed using [code]delta[/code]. Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]distance[/code]. Returns [code]true[/code] if a collision would stop the body from moving along the whole path. |