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-rw-r--r--doc/classes/PhysicsBody2D.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml
index ca99583179..80d72512fe 100644
--- a/doc/classes/PhysicsBody2D.xml
+++ b/doc/classes/PhysicsBody2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PhysicsBody2D" inherits="CollisionObject2D" category="Core" version="3.0-stable">
+<class name="PhysicsBody2D" inherits="CollisionObject2D" category="Core" version="3.1-dev">
<brief_description>
Base class for all objects affected by physics in 2D space.
</brief_description>
@@ -7,7 +7,7 @@
PhysicsBody2D is an abstract base class for implementing a physics body. All *Body2D types inherit from it.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html
+ http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html
</tutorials>
<demos>
</demos>