diff options
Diffstat (limited to 'doc/classes/PhysicsBody2D.xml')
-rw-r--r-- | doc/classes/PhysicsBody2D.xml | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml index 9cebd68d76..2350fd4458 100644 --- a/doc/classes/PhysicsBody2D.xml +++ b/doc/classes/PhysicsBody2D.xml @@ -12,7 +12,7 @@ <methods> <method name="add_collision_exception_with"> <return type="void" /> - <argument index="0" name="body" type="Node" /> + <param index="0" name="body" type="Node" /> <description> Adds a body to the list of bodies that this body can't collide with. </description> @@ -25,34 +25,34 @@ </method> <method name="move_and_collide"> <return type="KinematicCollision2D" /> - <argument index="0" name="distance" type="Vector2" /> - <argument index="1" name="test_only" type="bool" default="false" /> - <argument index="2" name="safe_margin" type="float" default="0.08" /> + <param index="0" name="distance" type="Vector2" /> + <param index="1" name="test_only" type="bool" default="false" /> + <param index="2" name="safe_margin" type="float" default="0.08" /> <description> - Moves the body along the vector [code]distance[/code]. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [code]distance[/code] should be computed using [code]delta[/code]. + Moves the body along the vector [param distance]. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [param distance] should be computed using [code]delta[/code]. Returns a [KinematicCollision2D], which contains information about the collision when stopped, or when touching another body along the motion. - If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given. - [code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details). + If [param test_only] is [code]true[/code], the body does not move but the would-be collision information is given. + [param safe_margin] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details). </description> </method> <method name="remove_collision_exception_with"> <return type="void" /> - <argument index="0" name="body" type="Node" /> + <param index="0" name="body" type="Node" /> <description> Removes a body from the list of bodies that this body can't collide with. </description> </method> <method name="test_move"> <return type="bool" /> - <argument index="0" name="from" type="Transform2D" /> - <argument index="1" name="distance" type="Vector2" /> - <argument index="2" name="collision" type="KinematicCollision2D" default="null" /> - <argument index="3" name="safe_margin" type="float" default="0.08" /> + <param index="0" name="from" type="Transform2D" /> + <param index="1" name="distance" type="Vector2" /> + <param index="2" name="collision" type="KinematicCollision2D" default="null" /> + <param index="3" name="safe_margin" type="float" default="0.08" /> <description> - Checks for collisions without moving the body. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [code]distance[/code] should be computed using [code]delta[/code]. - Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]distance[/code]. Returns [code]true[/code] if a collision would stop the body from moving along the whole path. - [code]collision[/code] is an optional object of type [KinematicCollision2D], which contains additional information about the collision when stopped, or when touching another body along the motion. - [code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details). + Checks for collisions without moving the body. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [param distance] should be computed using [code]delta[/code]. + Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [param distance]. Returns [code]true[/code] if a collision would stop the body from moving along the whole path. + [param collision] is an optional object of type [KinematicCollision2D], which contains additional information about the collision when stopped, or when touching another body along the motion. + [param safe_margin] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details). </description> </method> </methods> |