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-rw-r--r--doc/classes/PhysicsBody2D.xml32
1 files changed, 16 insertions, 16 deletions
diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml
index 9cebd68d76..2350fd4458 100644
--- a/doc/classes/PhysicsBody2D.xml
+++ b/doc/classes/PhysicsBody2D.xml
@@ -12,7 +12,7 @@
<methods>
<method name="add_collision_exception_with">
<return type="void" />
- <argument index="0" name="body" type="Node" />
+ <param index="0" name="body" type="Node" />
<description>
Adds a body to the list of bodies that this body can't collide with.
</description>
@@ -25,34 +25,34 @@
</method>
<method name="move_and_collide">
<return type="KinematicCollision2D" />
- <argument index="0" name="distance" type="Vector2" />
- <argument index="1" name="test_only" type="bool" default="false" />
- <argument index="2" name="safe_margin" type="float" default="0.08" />
+ <param index="0" name="distance" type="Vector2" />
+ <param index="1" name="test_only" type="bool" default="false" />
+ <param index="2" name="safe_margin" type="float" default="0.08" />
<description>
- Moves the body along the vector [code]distance[/code]. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [code]distance[/code] should be computed using [code]delta[/code].
+ Moves the body along the vector [param distance]. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [param distance] should be computed using [code]delta[/code].
Returns a [KinematicCollision2D], which contains information about the collision when stopped, or when touching another body along the motion.
- If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given.
- [code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details).
+ If [param test_only] is [code]true[/code], the body does not move but the would-be collision information is given.
+ [param safe_margin] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details).
</description>
</method>
<method name="remove_collision_exception_with">
<return type="void" />
- <argument index="0" name="body" type="Node" />
+ <param index="0" name="body" type="Node" />
<description>
Removes a body from the list of bodies that this body can't collide with.
</description>
</method>
<method name="test_move">
<return type="bool" />
- <argument index="0" name="from" type="Transform2D" />
- <argument index="1" name="distance" type="Vector2" />
- <argument index="2" name="collision" type="KinematicCollision2D" default="null" />
- <argument index="3" name="safe_margin" type="float" default="0.08" />
+ <param index="0" name="from" type="Transform2D" />
+ <param index="1" name="distance" type="Vector2" />
+ <param index="2" name="collision" type="KinematicCollision2D" default="null" />
+ <param index="3" name="safe_margin" type="float" default="0.08" />
<description>
- Checks for collisions without moving the body. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [code]distance[/code] should be computed using [code]delta[/code].
- Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]distance[/code]. Returns [code]true[/code] if a collision would stop the body from moving along the whole path.
- [code]collision[/code] is an optional object of type [KinematicCollision2D], which contains additional information about the collision when stopped, or when touching another body along the motion.
- [code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details).
+ Checks for collisions without moving the body. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [param distance] should be computed using [code]delta[/code].
+ Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [param distance]. Returns [code]true[/code] if a collision would stop the body from moving along the whole path.
+ [param collision] is an optional object of type [KinematicCollision2D], which contains additional information about the collision when stopped, or when touching another body along the motion.
+ [param safe_margin] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details).
</description>
</method>
</methods>