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-rw-r--r--doc/classes/PhysicsBody.xml6
1 files changed, 5 insertions, 1 deletions
diff --git a/doc/classes/PhysicsBody.xml b/doc/classes/PhysicsBody.xml
index 14053c6a35..af00027ed3 100644
--- a/doc/classes/PhysicsBody.xml
+++ b/doc/classes/PhysicsBody.xml
@@ -27,6 +27,7 @@
<argument index="0" name="bit" type="int">
</argument>
<description>
+ Returns an individual bit on the collision mask.
</description>
</method>
<method name="get_collision_mask_bit" qualifiers="const">
@@ -35,6 +36,7 @@
<argument index="0" name="bit" type="int">
</argument>
<description>
+ Returns an individual bit on the collision mask.
</description>
</method>
<method name="remove_collision_exception_with">
@@ -54,6 +56,7 @@
<argument index="1" name="value" type="bool">
</argument>
<description>
+ Sets individual bits on the layer mask. Use this if you only need to change one layer's value.
</description>
</method>
<method name="set_collision_mask_bit">
@@ -64,6 +67,7 @@
<argument index="1" name="value" type="bool">
</argument>
<description>
+ Sets individual bits on the collision mask. Use this if you only need to change one layer's value.
</description>
</method>
</methods>
@@ -74,7 +78,7 @@
A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
- The physics layers this area can scan for collisions.
+ The physics layers this area scans for collisions.
</member>
</members>
<constants>