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-rw-r--r--doc/classes/PhysicsBody.xml2
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diff --git a/doc/classes/PhysicsBody.xml b/doc/classes/PhysicsBody.xml
index 23a1ca7672..ee50f5a6c3 100644
--- a/doc/classes/PhysicsBody.xml
+++ b/doc/classes/PhysicsBody.xml
@@ -81,11 +81,9 @@
The physics layers this area is in.
Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.
A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
- Default value: 1 (the first layer/bit is enabled).
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
The physics layers this area scans for collisions.
- Default value: 1 (the first layer/bit is enabled).
</member>
</members>
<constants>