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Diffstat (limited to 'doc/classes/PhysicsBody.xml')
-rw-r--r-- | doc/classes/PhysicsBody.xml | 91 |
1 files changed, 0 insertions, 91 deletions
diff --git a/doc/classes/PhysicsBody.xml b/doc/classes/PhysicsBody.xml deleted file mode 100644 index c0927a5b53..0000000000 --- a/doc/classes/PhysicsBody.xml +++ /dev/null @@ -1,91 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="PhysicsBody" inherits="CollisionObject" version="4.0"> - <brief_description> - Base class for all objects affected by physics in 3D space. - </brief_description> - <description> - PhysicsBody is an abstract base class for implementing a physics body. All *Body types inherit from it. - </description> - <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> - </tutorials> - <methods> - <method name="add_collision_exception_with"> - <return type="void"> - </return> - <argument index="0" name="body" type="Node"> - </argument> - <description> - Adds a body to the list of bodies that this body can't collide with. - </description> - </method> - <method name="get_collision_exceptions"> - <return type="Array"> - </return> - <description> - Returns an array of nodes that were added as collision exceptions for this body. - </description> - </method> - <method name="get_collision_layer_bit" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="bit" type="int"> - </argument> - <description> - Returns an individual bit on the [member collision_layer]. - </description> - </method> - <method name="get_collision_mask_bit" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="bit" type="int"> - </argument> - <description> - Returns an individual bit on the [member collision_mask]. - </description> - </method> - <method name="remove_collision_exception_with"> - <return type="void"> - </return> - <argument index="0" name="body" type="Node"> - </argument> - <description> - Removes a body from the list of bodies that this body can't collide with. - </description> - </method> - <method name="set_collision_layer_bit"> - <return type="void"> - </return> - <argument index="0" name="bit" type="int"> - </argument> - <argument index="1" name="value" type="bool"> - </argument> - <description> - Sets individual bits on the [member collision_layer] bitmask. Use this if you only need to change one layer's value. - </description> - </method> - <method name="set_collision_mask_bit"> - <return type="void"> - </return> - <argument index="0" name="bit" type="int"> - </argument> - <argument index="1" name="value" type="bool"> - </argument> - <description> - Sets individual bits on the [member collision_mask] bitmask. Use this if you only need to change one layer's value. - </description> - </method> - </methods> - <members> - <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> - The physics layers this area is in. - Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property. - A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. - </member> - <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The physics layers this area scans for collisions. - </member> - </members> - <constants> - </constants> -</class> |