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Diffstat (limited to 'doc/classes/Physics2DShapeQueryParameters.xml')
-rw-r--r-- | doc/classes/Physics2DShapeQueryParameters.xml | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/doc/classes/Physics2DShapeQueryParameters.xml b/doc/classes/Physics2DShapeQueryParameters.xml new file mode 100644 index 0000000000..78d12e0b73 --- /dev/null +++ b/doc/classes/Physics2DShapeQueryParameters.xml @@ -0,0 +1,138 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="Physics2DShapeQueryParameters" inherits="Reference" category="Core" version="3.0.alpha.custom_build"> + <brief_description> + Parameters to be sent to a 2D shape physics query. + </brief_description> + <description> + This class contains the shape and other parameters for intersection/collision queries. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="get_collision_layer" qualifiers="const"> + <return type="int"> + </return> + <description> + Return the physics layer the shape belongs to. + </description> + </method> + <method name="get_exclude" qualifiers="const"> + <return type="Array"> + </return> + <description> + Return the list of objects, or object [RID]\ s, that will be excluded from collisions. + </description> + </method> + <method name="get_margin" qualifiers="const"> + <return type="float"> + </return> + <description> + Return the collision margin for the shape. + </description> + </method> + <method name="get_motion" qualifiers="const"> + <return type="Vector2"> + </return> + <description> + Return the current movement speed of the shape. + </description> + </method> + <method name="get_object_type_mask" qualifiers="const"> + <return type="int"> + </return> + <description> + Return the type of object the shape belongs to. + </description> + </method> + <method name="get_shape_rid" qualifiers="const"> + <return type="RID"> + </return> + <description> + Return the [RID] of the shape queried. + </description> + </method> + <method name="get_transform" qualifiers="const"> + <return type="Transform2D"> + </return> + <description> + Return the transform matrix of the shape queried. + </description> + </method> + <method name="set_collision_layer"> + <return type="void"> + </return> + <argument index="0" name="collision_layer" type="int"> + </argument> + <description> + Set the physics layer the shape belongs to. + </description> + </method> + <method name="set_exclude"> + <return type="void"> + </return> + <argument index="0" name="exclude" type="Array"> + </argument> + <description> + Set the list of objects, or object [RID]\ s, that will be excluded from collisions. + </description> + </method> + <method name="set_margin"> + <return type="void"> + </return> + <argument index="0" name="margin" type="float"> + </argument> + <description> + Set the collision margin for the shape. A collision margin is an amount (in pixels) that the shape will grow when computing collisions, to account for numerical imprecision. + </description> + </method> + <method name="set_motion"> + <return type="void"> + </return> + <argument index="0" name="motion" type="Vector2"> + </argument> + <description> + Set the current movement speed of the shape. + </description> + </method> + <method name="set_object_type_mask"> + <return type="void"> + </return> + <argument index="0" name="object_type_mask" type="int"> + </argument> + <description> + Set the type of object the shape belongs to (see Physics2DDirectSpaceState.TYPE_MASK_*). + </description> + </method> + <method name="set_shape"> + <return type="void"> + </return> + <argument index="0" name="shape" type="Resource"> + </argument> + <description> + Set the [Shape2D] that will be used for collision/intersection queries. + </description> + </method> + <method name="set_shape_rid"> + <return type="void"> + </return> + <argument index="0" name="shape" type="RID"> + </argument> + <description> + Set the [RID] of the shape to be used in queries. + </description> + </method> + <method name="set_transform"> + <return type="void"> + </return> + <argument index="0" name="transform" type="Transform2D"> + </argument> + <description> + Set the transormation matrix of the shape. This is necessary to set its position/rotation/scale. + </description> + </method> + </methods> + <constants> + </constants> +</class> |