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-rw-r--r--doc/classes/Physics2DServer.xml16
1 files changed, 11 insertions, 5 deletions
diff --git a/doc/classes/Physics2DServer.xml b/doc/classes/Physics2DServer.xml
index cd887ff950..172420e4ca 100644
--- a/doc/classes/Physics2DServer.xml
+++ b/doc/classes/Physics2DServer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Physics2DServer" inherits="Object" category="Core" version="3.1">
+<class name="Physics2DServer" inherits="Object" category="Core" version="3.2">
<brief_description>
Physics 2D Server.
</brief_description>
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="area_add_shape">
<return type="void">
@@ -20,6 +18,8 @@
</argument>
<argument index="2" name="transform" type="Transform2D" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
</argument>
+ <argument index="3" name="disabled" type="bool" default="false">
+ </argument>
<description>
Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
</description>
@@ -253,7 +253,7 @@
</argument>
<argument index="1" name="shape_idx" type="int">
</argument>
- <argument index="2" name="disable" type="bool">
+ <argument index="2" name="disabled" type="bool">
</argument>
<description>
Disables a given shape in an area.
@@ -348,6 +348,8 @@
</argument>
<argument index="2" name="transform" type="Transform2D" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
</argument>
+ <argument index="3" name="disabled" type="bool" default="false">
+ </argument>
<description>
Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
</description>
@@ -735,6 +737,8 @@
</argument>
<argument index="2" name="enable" type="bool">
</argument>
+ <argument index="3" name="margin" type="float">
+ </argument>
<description>
Enables one way collision on body if [code]enable[/code] is [code]true[/code].
</description>
@@ -746,7 +750,7 @@
</argument>
<argument index="1" name="shape_idx" type="int">
</argument>
- <argument index="2" name="disable" type="bool">
+ <argument index="2" name="disabled" type="bool">
</argument>
<description>
Disables shape in body if [code]disable[/code] is [code]true[/code].
@@ -1110,6 +1114,8 @@
<constant name="SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS" value="6" enum="SpaceParameter">
Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision.
</constant>
+ <constant name="SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH" value="7" enum="SpaceParameter">
+ </constant>
<constant name="SHAPE_LINE" value="0" enum="ShapeType">
This is the constant for creating line shapes. A line shape is an infinite line with an origin point, and a normal. Thus, it can be used for front/behind checks.
</constant>