diff options
Diffstat (limited to 'doc/classes/Physics2DServer.xml')
-rw-r--r-- | doc/classes/Physics2DServer.xml | 42 |
1 files changed, 41 insertions, 1 deletions
diff --git a/doc/classes/Physics2DServer.xml b/doc/classes/Physics2DServer.xml index a473de4ce8..341457a2b3 100644 --- a/doc/classes/Physics2DServer.xml +++ b/doc/classes/Physics2DServer.xml @@ -24,6 +24,16 @@ Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index. </description> </method> + <method name="area_attach_canvas_instance_id"> + <return type="void"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <argument index="1" name="id" type="int"> + </argument> + <description> + </description> + </method> <method name="area_attach_object_instance_id"> <return type="void"> </return> @@ -51,6 +61,14 @@ Creates an [Area2D]. </description> </method> + <method name="area_get_canvas_instance_id" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <description> + </description> + </method> <method name="area_get_object_instance_id" qualifiers="const"> <return type="int"> </return> @@ -377,6 +395,16 @@ <description> </description> </method> + <method name="body_attach_canvas_instance_id"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="id" type="int"> + </argument> + <description> + </description> + </method> <method name="body_attach_object_instance_id"> <return type="void"> </return> @@ -404,6 +432,14 @@ Creates a physics body. The first parameter can be any value from constants BODY_MODE*, for the type of body created. Additionally, the body can be created in sleeping state to save processing time. </description> </method> + <method name="body_get_canvas_instance_id" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <description> + </description> + </method> <method name="body_get_collision_layer" qualifiers="const"> <return type="int"> </return> @@ -699,6 +735,8 @@ </argument> <argument index="2" name="enable" type="bool"> </argument> + <argument index="3" name="margin" type="float"> + </argument> <description> Enables one way collision on body if [code]enable[/code] is [code]true[/code]. </description> @@ -1074,6 +1112,8 @@ <constant name="SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS" value="6" enum="SpaceParameter"> Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision. </constant> + <constant name="SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH" value="7" enum="SpaceParameter"> + </constant> <constant name="SHAPE_LINE" value="0" enum="ShapeType"> This is the constant for creating line shapes. A line shape is an infinite line with an origin point, and a normal. Thus, it can be used for front/behind checks. </constant> @@ -1092,7 +1132,7 @@ This is the constant for creating capsule shapes. A capsule shape is defined by a radius and a length. It can be used for intersections and inside/outside checks. </constant> <constant name="SHAPE_CONVEX_POLYGON" value="6" enum="ShapeType"> - This is the constant for creating convex polygon shapes. A polygon is defined by a list of points. It can be used for intersections and inside/outside checks. Unlike the method [method CollisionPolygon2D.set_polygon], polygons modified with [method shape_set_data] do not verify that the points supplied form is a convex polygon. + This is the constant for creating convex polygon shapes. A polygon is defined by a list of points. It can be used for intersections and inside/outside checks. Unlike the [member CollisionPolygon2D.polygon] property, polygons modified with [method shape_set_data] do not verify that the points supplied form is a convex polygon. </constant> <constant name="SHAPE_CONCAVE_POLYGON" value="7" enum="ShapeType"> This is the constant for creating concave polygon shapes. A polygon is defined by a list of points. It can be used for intersections checks, but not for inside/outside checks. |