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-rw-r--r--doc/classes/Physics2DServer.xml40
1 files changed, 40 insertions, 0 deletions
diff --git a/doc/classes/Physics2DServer.xml b/doc/classes/Physics2DServer.xml
index c302797704..a473de4ce8 100644
--- a/doc/classes/Physics2DServer.xml
+++ b/doc/classes/Physics2DServer.xml
@@ -287,6 +287,16 @@
Sets the transform matrix for an area.
</description>
</method>
+ <method name="body_add_central_force">
+ <return type="void">
+ </return>
+ <argument index="0" name="body" type="RID">
+ </argument>
+ <argument index="1" name="force" type="Vector2">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="body_add_collision_exception">
<return type="void">
</return>
@@ -324,6 +334,26 @@
Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
</description>
</method>
+ <method name="body_add_torque">
+ <return type="void">
+ </return>
+ <argument index="0" name="body" type="RID">
+ </argument>
+ <argument index="1" name="torque" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="body_apply_central_impulse">
+ <return type="void">
+ </return>
+ <argument index="0" name="body" type="RID">
+ </argument>
+ <argument index="1" name="impulse" type="Vector2">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="body_apply_impulse">
<return type="void">
</return>
@@ -337,6 +367,16 @@
Adds a positioned impulse to the applied force and torque. Both the force and the offset from the body origin are in global coordinates.
</description>
</method>
+ <method name="body_apply_torque_impulse">
+ <return type="void">
+ </return>
+ <argument index="0" name="body" type="RID">
+ </argument>
+ <argument index="1" name="impulse" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="body_attach_object_instance_id">
<return type="void">
</return>