diff options
Diffstat (limited to 'doc/classes/Physics2DDirectSpaceState.xml')
-rw-r--r-- | doc/classes/Physics2DDirectSpaceState.xml | 30 |
1 files changed, 4 insertions, 26 deletions
diff --git a/doc/classes/Physics2DDirectSpaceState.xml b/doc/classes/Physics2DDirectSpaceState.xml index ca7dbab8b8..f63b8f17bc 100644 --- a/doc/classes/Physics2DDirectSpaceState.xml +++ b/doc/classes/Physics2DDirectSpaceState.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Physics2DDirectSpaceState" inherits="Object" category="Core" version="3.0-alpha"> +<class name="Physics2DDirectSpaceState" inherits="Object" category="Core" version="3.0-beta"> <brief_description> Direct access object to a space in the [Physics2DServer]. </brief_description> @@ -18,7 +18,7 @@ </argument> <description> Check whether the shape can travel to a point. If it can, the method will return an array with two floats: The first is the distance the shape can move in that direction without colliding, and the second is the distance at which it will collide. - If the shape can not move, the array will be empty. + If the shape can not move, the array will be empty. </description> </method> <method name="collide_shape"> @@ -61,8 +61,6 @@ </argument> <argument index="3" name="collision_layer" type="int" default="2147483647"> </argument> - <argument index="4" name="type_mask" type="int" default="15"> - </argument> <description> Check whether a point is inside any shape. The shapes the point is inside of are returned in an array containing dictionaries with the following fields: shape: Shape index within the object the point is in. @@ -70,7 +68,7 @@ collider_id: Id of the object the point is in. collider: Object the point is inside of. rid: [RID] of the object the point is in. - Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK_* constants). + Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, or a bitmask representing the physics layers to check in. </description> </method> <method name="intersect_ray"> @@ -84,8 +82,6 @@ </argument> <argument index="3" name="collision_layer" type="int" default="2147483647"> </argument> - <argument index="4" name="type_mask" type="int" default="15"> - </argument> <description> Intersect a ray in a given space. The returned object is a dictionary with the following fields: position: Place where ray is stopped. @@ -96,7 +92,7 @@ collider: Object against which the ray was stopped. rid: [RID] of the object against which the ray was stopped. If the ray did not intersect anything, then an empty dictionary (dir.empty()==true) is returned instead. - Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK_* constants). + Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, or a bitmask representing the physics layers to check in. </description> </method> <method name="intersect_shape"> @@ -118,23 +114,5 @@ </method> </methods> <constants> - <constant name="TYPE_MASK_STATIC_BODY" value="1"> - Check for collisions with static bodies. - </constant> - <constant name="TYPE_MASK_KINEMATIC_BODY" value="2"> - Check for collisions with kinematic bodies. - </constant> - <constant name="TYPE_MASK_RIGID_BODY" value="4"> - Check for collisions with rigid bodies. - </constant> - <constant name="TYPE_MASK_CHARACTER_BODY" value="8"> - Check for collisions with rigid bodies in character mode. - </constant> - <constant name="TYPE_MASK_COLLISION" value="15"> - Check for collisions with any kind of bodies (but not areas). - </constant> - <constant name="TYPE_MASK_AREA" value="16"> - Check for collisions with areas. - </constant> </constants> </class> |