diff options
Diffstat (limited to 'doc/classes/Physics2DDirectSpaceState.xml')
-rw-r--r-- | doc/classes/Physics2DDirectSpaceState.xml | 22 |
1 files changed, 21 insertions, 1 deletions
diff --git a/doc/classes/Physics2DDirectSpaceState.xml b/doc/classes/Physics2DDirectSpaceState.xml index aa54d9a11a..81db70f435 100644 --- a/doc/classes/Physics2DDirectSpaceState.xml +++ b/doc/classes/Physics2DDirectSpaceState.xml @@ -7,7 +7,7 @@ Direct access object to a space in the [Physics2DServer]. It's used mainly to do queries against objects and areas residing in a given space. </description> <tutorials> - <link>http://docs.godotengine.org/en/3.0/tutorials/physics/ray-casting.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> </tutorials> <demos> </demos> @@ -75,6 +75,26 @@ Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with [PhysicsBody]s or [Area]s, respectively. </description> </method> + <method name="intersect_point_on_canvas"> + <return type="Array"> + </return> + <argument index="0" name="point" type="Vector2"> + </argument> + <argument index="1" name="canvas_instance_id" type="int"> + </argument> + <argument index="2" name="max_results" type="int" default="32"> + </argument> + <argument index="3" name="exclude" type="Array" default="[ ]"> + </argument> + <argument index="4" name="collision_layer" type="int" default="2147483647"> + </argument> + <argument index="5" name="collide_with_bodies" type="bool" default="true"> + </argument> + <argument index="6" name="collide_with_areas" type="bool" default="false"> + </argument> + <description> + </description> + </method> <method name="intersect_ray"> <return type="Dictionary"> </return> |