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Diffstat (limited to 'doc/classes/Physics2DDirectSpaceState.xml')
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diff --git a/doc/classes/Physics2DDirectSpaceState.xml b/doc/classes/Physics2DDirectSpaceState.xml new file mode 100644 index 0000000000..9399227d27 --- /dev/null +++ b/doc/classes/Physics2DDirectSpaceState.xml @@ -0,0 +1,140 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="Physics2DDirectSpaceState" inherits="Object" category="Core" version="3.0.alpha.custom_build"> + <brief_description> + Direct access object to a space in the [Physics2DServer]. + </brief_description> + <description> + Direct access object to a space in the [Physics2DServer]. It's used mainly to do queries against objects and areas residing in a given space. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="cast_motion"> + <return type="Array"> + </return> + <argument index="0" name="shape" type="Physics2DShapeQueryParameters"> + </argument> + <description> + Check whether the shape can travel to a point. If it can, the method will return an array with two floats: The first is the distance the shape can move in that direction without colliding, and the second is the distance at which it will collide. + If the shape can not move, the array will be empty. + </description> + </method> + <method name="collide_shape"> + <return type="Array"> + </return> + <argument index="0" name="shape" type="Physics2DShapeQueryParameters"> + </argument> + <argument index="1" name="max_results" type="int" default="32"> + </argument> + <description> + Check the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. The resulting array contains a list of points where the shape intersects another. Like with [method intersect_shape], the number of returned results can be limited to save processing time. + </description> + </method> + <method name="get_rest_info"> + <return type="Dictionary"> + </return> + <argument index="0" name="shape" type="Physics2DShapeQueryParameters"> + </argument> + <description> + Check the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. If it collides with more than a shape, the nearest one is selected. The returned object is a dictionary containing the following fields: + pointo: Place where the shapes intersect. + normal: Normal of the object at the point where the shapes intersect. + shape: Shape index within the object against which the shape intersected. + metadata: Metadata of the shape against which the shape intersected. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. + collider_id: Id of the object against which the shape intersected. + collider: Object against which the shape intersected. + rid: [RID] of the object against which the shape intersected. + linear_velocity: The movement vector of the object the shape intersected, if it was a body. If it was an area, it is (0,0). + If the shape did not intersect anything, then an empty dictionary (dir.empty()==true) is returned instead. + </description> + </method> + <method name="intersect_point"> + <return type="Array"> + </return> + <argument index="0" name="point" type="Vector2"> + </argument> + <argument index="1" name="max_results" type="int" default="32"> + </argument> + <argument index="2" name="exclude" type="Array" default="[ ]"> + </argument> + <argument index="3" name="collision_layer" type="int" default="2147483647"> + </argument> + <argument index="4" name="type_mask" type="int" default="15"> + </argument> + <description> + Check whether a point is inside any shape. The shapes the point is inside of are returned in an array containing dictionaries with the following fields: + shape: Shape index within the object the point is in. + metadata: Metadata of the shape the point is in. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. + collider_id: Id of the object the point is in. + collider: Object the point is inside of. + rid: [RID] of the object the point is in. + Additionally, the method can take an array of objects or [RID]\ s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK_* constants). + </description> + </method> + <method name="intersect_ray"> + <return type="Dictionary"> + </return> + <argument index="0" name="from" type="Vector2"> + </argument> + <argument index="1" name="to" type="Vector2"> + </argument> + <argument index="2" name="exclude" type="Array" default="[ ]"> + </argument> + <argument index="3" name="collision_layer" type="int" default="2147483647"> + </argument> + <argument index="4" name="type_mask" type="int" default="15"> + </argument> + <description> + Intersect a ray in a given space. The returned object is a dictionary with the following fields: + position: Place where ray is stopped. + normal: Normal of the object at the point where the ray was stopped. + shape: Shape index within the object against which the ray was stopped. + metadata: Metadata of the shape against which the ray was stopped. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. + collider_id: Id of the object against which the ray was stopped. + collider: Object against which the ray was stopped. + rid: [RID] of the object against which the ray was stopped. + If the ray did not intersect anything, then an empty dictionary (dir.empty()==true) is returned instead. + Additionally, the method can take an array of objects or [RID]\ s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK_* constants). + </description> + </method> + <method name="intersect_shape"> + <return type="Array"> + </return> + <argument index="0" name="shape" type="Physics2DShapeQueryParameters"> + </argument> + <argument index="1" name="max_results" type="int" default="32"> + </argument> + <description> + Check the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields: + shape: Shape index within the object the shape intersected. + metadata: Metadata of the shape intersected by the shape given through the [Physics2DShapeQueryParameters]. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. + collider_id: Id of the object the shape intersected. + collider: Object the shape intersected. + rid: [RID] of the object the shape intersected. + The number of intersections can be limited with the second parameter, to reduce the processing time. + </description> + </method> + </methods> + <constants> + <constant name="TYPE_MASK_STATIC_BODY" value="1"> + Check for collisions with static bodies. + </constant> + <constant name="TYPE_MASK_KINEMATIC_BODY" value="2"> + Check for collisions with kinematic bodies. + </constant> + <constant name="TYPE_MASK_RIGID_BODY" value="4"> + Check for collisions with rigid bodies. + </constant> + <constant name="TYPE_MASK_CHARACTER_BODY" value="8"> + Check for collisions with rigid bodies in character mode. + </constant> + <constant name="TYPE_MASK_AREA" value="16"> + Check for collisions with areas. + </constant> + <constant name="TYPE_MASK_COLLISION" value="15"> + Check for collisions with any kind of bodies (but not areas). + </constant> + </constants> +</class> |