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-rw-r--r--doc/classes/Physics2DDirectSpaceState.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/Physics2DDirectSpaceState.xml b/doc/classes/Physics2DDirectSpaceState.xml
index 2e2d8e95f9..5e0908f497 100644
--- a/doc/classes/Physics2DDirectSpaceState.xml
+++ b/doc/classes/Physics2DDirectSpaceState.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Physics2DDirectSpaceState" inherits="Object" category="Core" version="3.0-beta">
+<class name="Physics2DDirectSpaceState" inherits="Object" category="Core" version="3.0-stable">
<brief_description>
Direct access object to a space in the [Physics2DServer].
</brief_description>
@@ -7,6 +7,7 @@
Direct access object to a space in the [Physics2DServer]. It's used mainly to do queries against objects and areas residing in a given space.
</description>
<tutorials>
+ http://docs.godotengine.org/en/3.0/tutorials/physics/ray-casting.html
</tutorials>
<demos>
</demos>