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-rw-r--r--doc/classes/Physics2DDirectSpaceState.xml10
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/Physics2DDirectSpaceState.xml b/doc/classes/Physics2DDirectSpaceState.xml
index 9399227d27..b15d4dfd54 100644
--- a/doc/classes/Physics2DDirectSpaceState.xml
+++ b/doc/classes/Physics2DDirectSpaceState.xml
@@ -70,7 +70,7 @@
collider_id: Id of the object the point is in.
collider: Object the point is inside of.
rid: [RID] of the object the point is in.
- Additionally, the method can take an array of objects or [RID]\ s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK_* constants).
+ Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK_* constants).
</description>
</method>
<method name="intersect_ray">
@@ -96,7 +96,7 @@
collider: Object against which the ray was stopped.
rid: [RID] of the object against which the ray was stopped.
If the ray did not intersect anything, then an empty dictionary (dir.empty()==true) is returned instead.
- Additionally, the method can take an array of objects or [RID]\ s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK_* constants).
+ Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK_* constants).
</description>
</method>
<method name="intersect_shape">
@@ -130,11 +130,11 @@
<constant name="TYPE_MASK_CHARACTER_BODY" value="8">
Check for collisions with rigid bodies in character mode.
</constant>
- <constant name="TYPE_MASK_AREA" value="16">
- Check for collisions with areas.
- </constant>
<constant name="TYPE_MASK_COLLISION" value="15">
Check for collisions with any kind of bodies (but not areas).
</constant>
+ <constant name="TYPE_MASK_AREA" value="16">
+ Check for collisions with areas.
+ </constant>
</constants>
</class>