diff options
Diffstat (limited to 'doc/classes/Physics2DDirectSpaceState.xml')
| -rw-r--r-- | doc/classes/Physics2DDirectSpaceState.xml | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/Physics2DDirectSpaceState.xml b/doc/classes/Physics2DDirectSpaceState.xml index 9399227d27..b15d4dfd54 100644 --- a/doc/classes/Physics2DDirectSpaceState.xml +++ b/doc/classes/Physics2DDirectSpaceState.xml @@ -70,7 +70,7 @@ collider_id: Id of the object the point is in. collider: Object the point is inside of. rid: [RID] of the object the point is in. - Additionally, the method can take an array of objects or [RID]\ s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK_* constants). + Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK_* constants). </description> </method> <method name="intersect_ray"> @@ -96,7 +96,7 @@ collider: Object against which the ray was stopped. rid: [RID] of the object against which the ray was stopped. If the ray did not intersect anything, then an empty dictionary (dir.empty()==true) is returned instead. - Additionally, the method can take an array of objects or [RID]\ s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK_* constants). + Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK_* constants). </description> </method> <method name="intersect_shape"> @@ -130,11 +130,11 @@ <constant name="TYPE_MASK_CHARACTER_BODY" value="8"> Check for collisions with rigid bodies in character mode. </constant> - <constant name="TYPE_MASK_AREA" value="16"> - Check for collisions with areas. - </constant> <constant name="TYPE_MASK_COLLISION" value="15"> Check for collisions with any kind of bodies (but not areas). </constant> + <constant name="TYPE_MASK_AREA" value="16"> + Check for collisions with areas. + </constant> </constants> </class> |