diff options
Diffstat (limited to 'doc/classes/Physics2DDirectBodyState.xml')
-rw-r--r-- | doc/classes/Physics2DDirectBodyState.xml | 138 |
1 files changed, 32 insertions, 106 deletions
diff --git a/doc/classes/Physics2DDirectBodyState.xml b/doc/classes/Physics2DDirectBodyState.xml index a229ca494d..c359801020 100644 --- a/doc/classes/Physics2DDirectBodyState.xml +++ b/doc/classes/Physics2DDirectBodyState.xml @@ -11,13 +11,6 @@ <demos> </demos> <methods> - <method name="get_angular_velocity" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the angular velocity of the body. - </description> - </method> <method name="get_contact_collider" qualifiers="const"> <return type="RID"> </return> @@ -115,27 +108,6 @@ Return the local shape index of the collision. </description> </method> - <method name="get_inverse_inertia" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the inverse of the inertia of the body. - </description> - </method> - <method name="get_inverse_mass" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the inverse of the mass of the body. - </description> - </method> - <method name="get_linear_velocity" qualifiers="const"> - <return type="Vector2"> - </return> - <description> - Return the current linear velocity of the body. - </description> - </method> <method name="get_space_state"> <return type="Physics2DDirectSpaceState"> </return> @@ -143,41 +115,6 @@ Return the current state of space, useful for queries. </description> </method> - <method name="get_step" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the timestep (delta) used for the simulation. - </description> - </method> - <method name="get_total_angular_damp" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the rate at which the body stops rotating, if there are not any other forces moving it. - </description> - </method> - <method name="get_total_gravity" qualifiers="const"> - <return type="Vector2"> - </return> - <description> - Return the total gravity vector being currently applied to this body. - </description> - </method> - <method name="get_total_linear_damp" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the rate at which the body stops moving, if there are not any other forces moving it. - </description> - </method> - <method name="get_transform" qualifiers="const"> - <return type="Transform2D"> - </return> - <description> - Return the transform matrix of the body. - </description> - </method> <method name="integrate_forces"> <return type="void"> </return> @@ -185,50 +122,39 @@ Call the built-in force integration code. </description> </method> - <method name="is_sleeping" qualifiers="const"> - <return type="bool"> - </return> - <description> - Return true if this body is currently sleeping (not active). - </description> - </method> - <method name="set_angular_velocity"> - <return type="void"> - </return> - <argument index="0" name="velocity" type="float"> - </argument> - <description> - Change the angular velocity of the body. - </description> - </method> - <method name="set_linear_velocity"> - <return type="void"> - </return> - <argument index="0" name="velocity" type="Vector2"> - </argument> - <description> - Change the linear velocity of the body. - </description> - </method> - <method name="set_sleep_state"> - <return type="void"> - </return> - <argument index="0" name="enabled" type="bool"> - </argument> - <description> - Set the sleeping state of the body, only affects character/rigid bodies. - </description> - </method> - <method name="set_transform"> - <return type="void"> - </return> - <argument index="0" name="transform" type="Transform2D"> - </argument> - <description> - Change the transform matrix of the body. - </description> - </method> </methods> + <members> + <member name="angular_velocity" type="float" setter="set_angular_velocity" getter="get_angular_velocity"> + The angular velocity of the body. + </member> + <member name="inverse_inertia" type="float" setter="" getter="get_inverse_inertia"> + The inverse of the inertia of the body. + </member> + <member name="inverse_mass" type="float" setter="" getter="get_inverse_mass"> + The inverse of the mass of the body. + </member> + <member name="linear_velocity" type="Vector2" setter="set_linear_velocity" getter="get_linear_velocity"> + The linear velocity of the body. + </member> + <member name="sleeping" type="bool" setter="set_sleep_state" getter="is_sleeping"> + [code]true[/code] if this body is currently sleeping (not active). + </member> + <member name="step" type="float" setter="" getter="get_step"> + The timestep (delta) used for the simulation. + </member> + <member name="total_angular_damp" type="float" setter="" getter="get_total_angular_damp"> + The rate at which the body stops rotating, if there are not any other forces moving it. + </member> + <member name="total_gravity" type="Vector2" setter="" getter="get_total_gravity"> + The total gravity vector being currently applied to this body. + </member> + <member name="total_linear_damp" type="float" setter="" getter="get_total_linear_damp"> + The rate at which the body stops moving, if there are not any other forces moving it. + </member> + <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform"> + The transformation matrix of the body. + </member> + </members> <constants> </constants> </class> |