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-rw-r--r--doc/classes/PhysicalSkyMaterial.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/PhysicalSkyMaterial.xml b/doc/classes/PhysicalSkyMaterial.xml
index 89b43158dc..2e0f9c52f2 100644
--- a/doc/classes/PhysicalSkyMaterial.xml
+++ b/doc/classes/PhysicalSkyMaterial.xml
@@ -31,6 +31,9 @@
<member name="mie_eccentricity" type="float" setter="set_mie_eccentricity" getter="get_mie_eccentricity" default="0.8">
Controls the direction of the mie scattering. A value of [code]1[/code] means that when light hits a particle it passing through straight forward. A value of [code]-1[/code] means that all light is scatter backwards.
</member>
+ <member name="night_sky" type="Texture2D" setter="set_night_sky" getter="get_night_sky">
+ [Texture2D] for the night sky. This is added to the sky, so if it is bright enough, it may be visible during the day.
+ </member>
<member name="rayleigh_coefficient" type="float" setter="set_rayleigh_coefficient" getter="get_rayleigh_coefficient" default="2.0">
Controls the strength of the rayleigh scattering. Rayleigh scattering results from light colliding with small particles. It is responsible for the blue color of the sky.
</member>