diff options
Diffstat (limited to 'doc/classes/PhysicalBone3D.xml')
-rw-r--r-- | doc/classes/PhysicalBone3D.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/PhysicalBone3D.xml b/doc/classes/PhysicalBone3D.xml index 5d15590a3f..736b44ee1c 100644 --- a/doc/classes/PhysicalBone3D.xml +++ b/doc/classes/PhysicalBone3D.xml @@ -20,7 +20,7 @@ </return> <argument index="0" name="impulse" type="Vector3"> </argument> - <argument index="1" name="position" type="Vector3" default="Vector3( 0, 0, 0 )"> + <argument index="1" name="position" type="Vector3" default="Vector3(0, 0, 0)"> </argument> <description> </description> @@ -48,7 +48,7 @@ <member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="-1.0"> Damps the body's rotation if greater than [code]0[/code]. </member> - <member name="body_offset" type="Transform3D" setter="set_body_offset" getter="get_body_offset" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> + <member name="body_offset" type="Transform3D" setter="set_body_offset" getter="get_body_offset" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)"> Sets the body's transform. </member> <member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="0.0"> @@ -63,13 +63,13 @@ <member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0"> This is multiplied by the global 3D gravity setting found in [b]Project > Project Settings > Physics > 3d[/b] to produce the body's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object. </member> - <member name="joint_offset" type="Transform3D" setter="set_joint_offset" getter="get_joint_offset" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> + <member name="joint_offset" type="Transform3D" setter="set_joint_offset" getter="get_joint_offset" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)"> Sets the joint's transform. </member> <member name="joint_rotation" type="Vector3" setter="set_joint_rotation" getter="get_joint_rotation"> Sets the joint's rotation in radians. </member> - <member name="joint_rotation_degrees" type="Vector3" setter="set_joint_rotation_degrees" getter="get_joint_rotation_degrees" default="Vector3( 0, 0, 0 )"> + <member name="joint_rotation_degrees" type="Vector3" setter="set_joint_rotation_degrees" getter="get_joint_rotation_degrees" default="Vector3(0, 0, 0)"> Sets the joint's rotation in degrees. </member> <member name="joint_type" type="int" setter="set_joint_type" getter="get_joint_type" enum="PhysicalBone3D.JointType" default="0"> |