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-rw-r--r--doc/classes/PhysicalBone3D.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/PhysicalBone3D.xml b/doc/classes/PhysicalBone3D.xml
index 7e8cc91766..0768df31cc 100644
--- a/doc/classes/PhysicalBone3D.xml
+++ b/doc/classes/PhysicalBone3D.xml
@@ -9,21 +9,21 @@
<methods>
<method name="_integrate_forces" qualifiers="virtual">
<return type="void" />
- <argument index="0" name="state" type="PhysicsDirectBodyState3D" />
+ <param index="0" name="state" type="PhysicsDirectBodyState3D" />
<description>
Called during physics processing, allowing you to read and safely modify the simulation state for the object. By default, it works in addition to the usual physics behavior, but the [member custom_integrator] property allows you to disable the default behavior and do fully custom force integration for a body.
</description>
</method>
<method name="apply_central_impulse">
<return type="void" />
- <argument index="0" name="impulse" type="Vector3" />
+ <param index="0" name="impulse" type="Vector3" />
<description>
</description>
</method>
<method name="apply_impulse">
<return type="void" />
- <argument index="0" name="impulse" type="Vector3" />
- <argument index="1" name="position" type="Vector3" default="Vector3(0, 0, 0)" />
+ <param index="0" name="impulse" type="Vector3" />
+ <param index="1" name="position" type="Vector3" default="Vector3(0, 0, 0)" />
<description>
</description>
</method>