diff options
Diffstat (limited to 'doc/classes/PhysicalBone2D.xml')
-rw-r--r-- | doc/classes/PhysicalBone2D.xml | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/doc/classes/PhysicalBone2D.xml b/doc/classes/PhysicalBone2D.xml index cea75bad52..b4d92475a1 100644 --- a/doc/classes/PhysicalBone2D.xml +++ b/doc/classes/PhysicalBone2D.xml @@ -12,15 +12,13 @@ </tutorials> <methods> <method name="get_joint" qualifiers="const"> - <return type="Joint2D"> - </return> + <return type="Joint2D" /> <description> Returns the first [Joint2D] child node, if one exists. This is mainly a helper function to make it easier to get the [Joint2D] that the [code]PhysicalBone2D[/code] is autoconfiguring. </description> </method> <method name="is_simulating_physics" qualifiers="const"> - <return type="bool"> - </return> + <return type="bool" /> <description> Returns a boolean that indicates whether the [code]PhysicalBone2D[/code] node is running and simulating using the Godot 2D physics engine. When [code]true[/code], the PhysicalBone2D node is using physics. </description> |