summaryrefslogtreecommitdiff
path: root/doc/classes/Performance.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/Performance.xml')
-rw-r--r--doc/classes/Performance.xml156
1 files changed, 85 insertions, 71 deletions
diff --git a/doc/classes/Performance.xml b/doc/classes/Performance.xml
index 0a9079ce71..335c3d254b 100644
--- a/doc/classes/Performance.xml
+++ b/doc/classes/Performance.xml
@@ -14,79 +14,109 @@
</tutorials>
<methods>
<method name="add_custom_monitor">
- <return type="void">
- </return>
- <argument index="0" name="id" type="StringName">
- </argument>
- <argument index="1" name="callable" type="Callable">
- </argument>
- <argument index="2" name="arguments" type="Array" default="[ ]">
- </argument>
+ <return type="void" />
+ <argument index="0" name="id" type="StringName" />
+ <argument index="1" name="callable" type="Callable" />
+ <argument index="2" name="arguments" type="Array" default="[]" />
<description>
Adds a custom monitor with name same as id. You can specify the category of monitor using '/' in id. If there are more than one '/' then default category is used. Default category is "Custom".
- [codeblock]
- Performance.add_custom_monitor("MyCategory/MyMonitor", some_callable) # Adds monitor with name "MyName" to category "MyCategory"
- Performance.add_custom_monitor("MyMonitor", some_callable) # Adds monitor with name "MyName" to category "Custom"
- # Note: "MyCategory/MyMonitor" and "MyMonitor" have same name but different ids so above code is valid
- Performance.add_custom_monitor("Custom/MyMonitor", some_callable) # Adds monitor with name "MyName" to category "Custom"
- # Note: "MyMonitor" and "Custom/MyMonitor" have same name and same category but different ids so above code is valid
- Performance.add_custom_monitor("MyCategoryOne/MyCategoryTwo/MyMonitor", some_callable) # Adds monitor with name "MyCategoryOne/MyCategoryTwo/MyMonitor" to category "Custom"
- [/codeblock]
+ [codeblocks]
+ [gdscript]
+ func _ready():
+ var monitor_value = Callable(self, "get_monitor_value")
+
+ # Adds monitor with name "MyName" to category "MyCategory".
+ Performance.add_custom_monitor("MyCategory/MyMonitor", monitor_value)
+
+ # Adds monitor with name "MyName" to category "Custom".
+ # Note: "MyCategory/MyMonitor" and "MyMonitor" have same name but different ids so the code is valid.
+ Performance.add_custom_monitor("MyMonitor", monitor_value)
+
+ # Adds monitor with name "MyName" to category "Custom".
+ # Note: "MyMonitor" and "Custom/MyMonitor" have same name and same category but different ids so the code is valid.
+ Performance.add_custom_monitor("Custom/MyMonitor", monitor_value)
+
+ # Adds monitor with name "MyCategoryOne/MyCategoryTwo/MyMonitor" to category "Custom".
+ Performance.add_custom_monitor("MyCategoryOne/MyCategoryTwo/MyMonitor", monitor_value)
+
+ func get_monitor_value():
+ return randi() % 25
+ [/gdscript]
+ [csharp]
+ public override void _Ready()
+ {
+ var monitorValue = new Callable(this, nameof(GetMonitorValue));
+
+ // Adds monitor with name "MyName" to category "MyCategory".
+ Performance.AddCustomMonitor("MyCategory/MyMonitor", monitorValue);
+ // Adds monitor with name "MyName" to category "Custom".
+ // Note: "MyCategory/MyMonitor" and "MyMonitor" have same name but different ids so the code is valid.
+ Performance.AddCustomMonitor("MyMonitor", monitorValue);
+
+ // Adds monitor with name "MyName" to category "Custom".
+ // Note: "MyMonitor" and "Custom/MyMonitor" have same name and same category but different ids so the code is valid.
+ Performance.AddCustomMonitor("Custom/MyMonitor", monitorValue);
+
+ // Adds monitor with name "MyCategoryOne/MyCategoryTwo/MyMonitor" to category "Custom".
+ Performance.AddCustomMonitor("MyCategoryOne/MyCategoryTwo/MyMonitor", monitorValue);
+ }
+
+ public int GetMonitorValue()
+ {
+ return GD.Randi() % 25;
+ }
+ [/csharp]
+ [/codeblocks]
The debugger calls the callable to get the value of custom monitor. The callable must return a number.
Callables are called with arguments supplied in argument array.
[b]Note:[/b] It throws an error if given id is already present.
</description>
</method>
<method name="get_custom_monitor">
- <return type="Variant">
- </return>
- <argument index="0" name="id" type="StringName">
- </argument>
+ <return type="Variant" />
+ <argument index="0" name="id" type="StringName" />
<description>
Returns the value of custom monitor with given id. The callable is called to get the value of custom monitor.
[b]Note:[/b] It throws an error if the given id is absent.
</description>
</method>
<method name="get_custom_monitor_names">
- <return type="Array">
- </return>
+ <return type="Array" />
<description>
Returns the names of active custom monitors in an array.
</description>
</method>
<method name="get_monitor" qualifiers="const">
- <return type="float">
- </return>
- <argument index="0" name="monitor" type="int" enum="Performance.Monitor">
- </argument>
+ <return type="float" />
+ <argument index="0" name="monitor" type="int" enum="Performance.Monitor" />
<description>
Returns the value of one of the available monitors. You should provide one of the [enum Monitor] constants as the argument, like this:
- [codeblock]
- print(Performance.get_monitor(Performance.TIME_FPS)) # Prints the FPS to the console
- [/codeblock]
+ [codeblocks]
+ [gdscript]
+ print(Performance.get_monitor(Performance.TIME_FPS)) # Prints the FPS to the console.
+ [/gdscript]
+ [csharp]
+ GD.Print(Performance.GetMonitor(Performance.Monitor.TimeFps)); // Prints the FPS to the console.
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="get_monitor_modification_time">
- <return type="int">
- </return>
+ <return type="int" />
<description>
Returns the last tick in which custom monitor was added/removed.
</description>
</method>
<method name="has_custom_monitor">
- <return type="bool">
- </return>
- <argument index="0" name="id" type="StringName">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="id" type="StringName" />
<description>
Returns true if custom monitor with the given id is present otherwise returns false.
</description>
</method>
<method name="remove_custom_monitor">
- <return type="void">
- </return>
- <argument index="0" name="id" type="StringName">
- </argument>
+ <return type="void" />
+ <argument index="0" name="id" type="StringName" />
<description>
Removes the custom monitor with given id.
[b]Note:[/b] It throws an error if the given id is already absent.
@@ -113,69 +143,53 @@
Largest amount of memory the message queue buffer has used, in bytes. The message queue is used for deferred functions calls and notifications.
</constant>
<constant name="OBJECT_COUNT" value="6" enum="Monitor">
- Number of objects currently instanced (including nodes).
+ Number of objects currently instantiated (including nodes).
</constant>
<constant name="OBJECT_RESOURCE_COUNT" value="7" enum="Monitor">
Number of resources currently used.
</constant>
<constant name="OBJECT_NODE_COUNT" value="8" enum="Monitor">
- Number of nodes currently instanced in the scene tree. This also includes the root node.
+ Number of nodes currently instantiated in the scene tree. This also includes the root node.
</constant>
<constant name="OBJECT_ORPHAN_NODE_COUNT" value="9" enum="Monitor">
Number of orphan nodes, i.e. nodes which are not parented to a node of the scene tree.
</constant>
- <constant name="RENDER_OBJECTS_IN_FRAME" value="10" enum="Monitor">
- 3D objects drawn per frame.
+ <constant name="RENDER_TOTAL_OBJECTS_IN_FRAME" value="10" enum="Monitor">
</constant>
- <constant name="RENDER_VERTICES_IN_FRAME" value="11" enum="Monitor">
- Vertices drawn per frame. 3D only.
+ <constant name="RENDER_TOTAL_PRIMITIVES_IN_FRAME" value="11" enum="Monitor">
</constant>
- <constant name="RENDER_MATERIAL_CHANGES_IN_FRAME" value="12" enum="Monitor">
- Material changes per frame. 3D only.
+ <constant name="RENDER_TOTAL_DRAW_CALLS_IN_FRAME" value="12" enum="Monitor">
</constant>
- <constant name="RENDER_SHADER_CHANGES_IN_FRAME" value="13" enum="Monitor">
- Shader changes per frame. 3D only.
- </constant>
- <constant name="RENDER_SURFACE_CHANGES_IN_FRAME" value="14" enum="Monitor">
- Render surface changes per frame. 3D only.
- </constant>
- <constant name="RENDER_DRAW_CALLS_IN_FRAME" value="15" enum="Monitor">
- Draw calls per frame. 3D only.
- </constant>
- <constant name="RENDER_VIDEO_MEM_USED" value="16" enum="Monitor">
+ <constant name="RENDER_VIDEO_MEM_USED" value="13" enum="Monitor">
The amount of video memory used, i.e. texture and vertex memory combined.
</constant>
- <constant name="RENDER_TEXTURE_MEM_USED" value="17" enum="Monitor">
+ <constant name="RENDER_TEXTURE_MEM_USED" value="14" enum="Monitor">
The amount of texture memory used.
</constant>
- <constant name="RENDER_VERTEX_MEM_USED" value="18" enum="Monitor">
- The amount of vertex memory used.
- </constant>
- <constant name="RENDER_USAGE_VIDEO_MEM_TOTAL" value="19" enum="Monitor">
- Unimplemented in the GLES2 rendering backend, always returns 0.
+ <constant name="RENDER_BUFFER_MEM_USED" value="15" enum="Monitor">
</constant>
- <constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="20" enum="Monitor">
+ <constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="16" enum="Monitor">
Number of active [RigidBody2D] nodes in the game.
</constant>
- <constant name="PHYSICS_2D_COLLISION_PAIRS" value="21" enum="Monitor">
+ <constant name="PHYSICS_2D_COLLISION_PAIRS" value="17" enum="Monitor">
Number of collision pairs in the 2D physics engine.
</constant>
- <constant name="PHYSICS_2D_ISLAND_COUNT" value="22" enum="Monitor">
+ <constant name="PHYSICS_2D_ISLAND_COUNT" value="18" enum="Monitor">
Number of islands in the 2D physics engine.
</constant>
- <constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="23" enum="Monitor">
+ <constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="19" enum="Monitor">
Number of active [RigidBody3D] and [VehicleBody3D] nodes in the game.
</constant>
- <constant name="PHYSICS_3D_COLLISION_PAIRS" value="24" enum="Monitor">
+ <constant name="PHYSICS_3D_COLLISION_PAIRS" value="20" enum="Monitor">
Number of collision pairs in the 3D physics engine.
</constant>
- <constant name="PHYSICS_3D_ISLAND_COUNT" value="25" enum="Monitor">
+ <constant name="PHYSICS_3D_ISLAND_COUNT" value="21" enum="Monitor">
Number of islands in the 3D physics engine.
</constant>
- <constant name="AUDIO_OUTPUT_LATENCY" value="26" enum="Monitor">
+ <constant name="AUDIO_OUTPUT_LATENCY" value="22" enum="Monitor">
Output latency of the [AudioServer].
</constant>
- <constant name="MONITOR_MAX" value="27" enum="Monitor">
+ <constant name="MONITOR_MAX" value="23" enum="Monitor">
Represents the size of the [enum Monitor] enum.
</constant>
</constants>