diff options
Diffstat (limited to 'doc/classes/Performance.xml')
-rw-r--r-- | doc/classes/Performance.xml | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/doc/classes/Performance.xml b/doc/classes/Performance.xml index 3bcc001a2b..a2b5856624 100644 --- a/doc/classes/Performance.xml +++ b/doc/classes/Performance.xml @@ -4,8 +4,9 @@ Exposes performance-related data. </brief_description> <description> - This class provides access to a number of different monitors related to performance, such as memory usage, draw calls, and FPS. These are the same as the values displayed in the [i]Monitor[/i] tab in the editor's [i]Debugger[/i] panel. By using the [method get_monitor] method of this class, you can access this data from your code. Note that a few of these monitors are only available in debug mode and will always return 0 when used in a release build. - Many of these monitors are not updated in real-time, so there may be a short delay between changes. + This class provides access to a number of different monitors related to performance, such as memory usage, draw calls, and FPS. These are the same as the values displayed in the [b]Monitor[/b] tab in the editor's [b]Debugger[/b] panel. By using the [method get_monitor] method of this class, you can access this data from your code. + [b]Note:[/b] A few of these monitors are only available in debug mode and will always return 0 when used in a release build. + [b]Note:[/b] Many of these monitors are not updated in real-time, so there may be a short delay between changes. </description> <tutorials> </tutorials> @@ -67,7 +68,7 @@ Vertices drawn per frame. 3D only. </constant> <constant name="RENDER_MATERIAL_CHANGES_IN_FRAME" value="14" enum="Monitor"> - Material changes per frame. 3D only + Material changes per frame. 3D only. </constant> <constant name="RENDER_SHADER_CHANGES_IN_FRAME" value="15" enum="Monitor"> Shader changes per frame. 3D only. |