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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="Performance" inherits="Object" category="Core" version="3.0.alpha.custom_build">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="get_monitor" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="monitor" type="int" enum="Performance.Monitor">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <constants>
+ <constant name="TIME_FPS" value="0">
+ </constant>
+ <constant name="TIME_PROCESS" value="1">
+ </constant>
+ <constant name="TIME_FIXED_PROCESS" value="2">
+ </constant>
+ <constant name="MEMORY_STATIC" value="3">
+ </constant>
+ <constant name="MEMORY_DYNAMIC" value="4">
+ </constant>
+ <constant name="MEMORY_STATIC_MAX" value="5">
+ </constant>
+ <constant name="MEMORY_DYNAMIC_MAX" value="6">
+ </constant>
+ <constant name="MEMORY_MESSAGE_BUFFER_MAX" value="7">
+ </constant>
+ <constant name="OBJECT_COUNT" value="8">
+ </constant>
+ <constant name="OBJECT_RESOURCE_COUNT" value="9">
+ </constant>
+ <constant name="OBJECT_NODE_COUNT" value="10">
+ </constant>
+ <constant name="RENDER_OBJECTS_IN_FRAME" value="11">
+ </constant>
+ <constant name="RENDER_VERTICES_IN_FRAME" value="12">
+ </constant>
+ <constant name="RENDER_MATERIAL_CHANGES_IN_FRAME" value="13">
+ </constant>
+ <constant name="RENDER_SHADER_CHANGES_IN_FRAME" value="14">
+ </constant>
+ <constant name="RENDER_SURFACE_CHANGES_IN_FRAME" value="15">
+ </constant>
+ <constant name="RENDER_DRAW_CALLS_IN_FRAME" value="16">
+ </constant>
+ <constant name="RENDER_USAGE_VIDEO_MEM_TOTAL" value="20">
+ </constant>
+ <constant name="RENDER_VIDEO_MEM_USED" value="17">
+ </constant>
+ <constant name="RENDER_TEXTURE_MEM_USED" value="18">
+ </constant>
+ <constant name="RENDER_VERTEX_MEM_USED" value="19">
+ </constant>
+ <constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="21">
+ </constant>
+ <constant name="PHYSICS_2D_COLLISION_PAIRS" value="22">
+ </constant>
+ <constant name="PHYSICS_2D_ISLAND_COUNT" value="23">
+ </constant>
+ <constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="24">
+ </constant>
+ <constant name="PHYSICS_3D_COLLISION_PAIRS" value="25">
+ </constant>
+ <constant name="PHYSICS_3D_ISLAND_COUNT" value="26">
+ </constant>
+ <constant name="MONITOR_MAX" value="27">
+ </constant>
+ </constants>
+</class>