diff options
Diffstat (limited to 'doc/classes/Performance.xml')
-rw-r--r-- | doc/classes/Performance.xml | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/doc/classes/Performance.xml b/doc/classes/Performance.xml index daf1bd62ed..5781d6c604 100644 --- a/doc/classes/Performance.xml +++ b/doc/classes/Performance.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Performance" inherits="Object" category="Core" version="3.0-alpha"> +<class name="Performance" inherits="Object" category="Core" version="3.0-beta"> <brief_description> Exposes performance related data. </brief_description> @@ -26,87 +26,87 @@ </method> </methods> <constants> - <constant name="TIME_FPS" value="0"> + <constant name="TIME_FPS" value="0" enum="Monitor"> Frames per second. </constant> - <constant name="TIME_PROCESS" value="1"> + <constant name="TIME_PROCESS" value="1" enum="Monitor"> Time it took to complete one frame. </constant> - <constant name="TIME_PHYSICS_PROCESS" value="2"> + <constant name="TIME_PHYSICS_PROCESS" value="2" enum="Monitor"> Time it took to complete one physics frame. </constant> - <constant name="MEMORY_STATIC" value="3"> + <constant name="MEMORY_STATIC" value="3" enum="Monitor"> Static memory currently used, in bytes. Not available in release builds. </constant> - <constant name="MEMORY_DYNAMIC" value="4"> + <constant name="MEMORY_DYNAMIC" value="4" enum="Monitor"> Dynamic memory currently used, in bytes. Not available in release builds. </constant> - <constant name="MEMORY_STATIC_MAX" value="5"> + <constant name="MEMORY_STATIC_MAX" value="5" enum="Monitor"> Available static memory. Not available in release builds. </constant> - <constant name="MEMORY_DYNAMIC_MAX" value="6"> + <constant name="MEMORY_DYNAMIC_MAX" value="6" enum="Monitor"> Available dynamic memory. Not available in release builds. </constant> - <constant name="MEMORY_MESSAGE_BUFFER_MAX" value="7"> + <constant name="MEMORY_MESSAGE_BUFFER_MAX" value="7" enum="Monitor"> Largest amount of memory the message queue buffer has used, in bytes. The message queue is used for deferred functions calls and notifications. </constant> - <constant name="OBJECT_COUNT" value="8"> + <constant name="OBJECT_COUNT" value="8" enum="Monitor"> Number of objects currently instanced (including nodes). </constant> - <constant name="OBJECT_RESOURCE_COUNT" value="9"> + <constant name="OBJECT_RESOURCE_COUNT" value="9" enum="Monitor"> Number of resources currently used. </constant> - <constant name="OBJECT_NODE_COUNT" value="10"> + <constant name="OBJECT_NODE_COUNT" value="10" enum="Monitor"> Number of nodes currently instanced. This also includes the root node, as well as any nodes not in the scene tree. </constant> - <constant name="RENDER_OBJECTS_IN_FRAME" value="11"> + <constant name="RENDER_OBJECTS_IN_FRAME" value="11" enum="Monitor"> 3D objects drawn per frame. </constant> - <constant name="RENDER_VERTICES_IN_FRAME" value="12"> + <constant name="RENDER_VERTICES_IN_FRAME" value="12" enum="Monitor"> Vertices drawn per frame. 3D only. </constant> - <constant name="RENDER_MATERIAL_CHANGES_IN_FRAME" value="13"> + <constant name="RENDER_MATERIAL_CHANGES_IN_FRAME" value="13" enum="Monitor"> Material changes per frame. 3D only </constant> - <constant name="RENDER_SHADER_CHANGES_IN_FRAME" value="14"> + <constant name="RENDER_SHADER_CHANGES_IN_FRAME" value="14" enum="Monitor"> Shader changes per frame. 3D only. </constant> - <constant name="RENDER_SURFACE_CHANGES_IN_FRAME" value="15"> + <constant name="RENDER_SURFACE_CHANGES_IN_FRAME" value="15" enum="Monitor"> Render surface changes per frame. 3D only. </constant> - <constant name="RENDER_DRAW_CALLS_IN_FRAME" value="16"> + <constant name="RENDER_DRAW_CALLS_IN_FRAME" value="16" enum="Monitor"> Draw calls per frame. 3D only. </constant> - <constant name="RENDER_VIDEO_MEM_USED" value="17"> + <constant name="RENDER_VIDEO_MEM_USED" value="17" enum="Monitor"> Video memory used. Includes both texture and vertex memory. </constant> - <constant name="RENDER_TEXTURE_MEM_USED" value="18"> + <constant name="RENDER_TEXTURE_MEM_USED" value="18" enum="Monitor"> Texture memory used. </constant> - <constant name="RENDER_VERTEX_MEM_USED" value="19"> + <constant name="RENDER_VERTEX_MEM_USED" value="19" enum="Monitor"> Vertex memory used. </constant> - <constant name="RENDER_USAGE_VIDEO_MEM_TOTAL" value="20"> + <constant name="RENDER_USAGE_VIDEO_MEM_TOTAL" value="20" enum="Monitor"> </constant> - <constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="21"> + <constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="21" enum="Monitor"> Number of active [RigidBody2D] nodes in the game. </constant> - <constant name="PHYSICS_2D_COLLISION_PAIRS" value="22"> + <constant name="PHYSICS_2D_COLLISION_PAIRS" value="22" enum="Monitor"> Number of collision pairs in the 2D physics engine. </constant> - <constant name="PHYSICS_2D_ISLAND_COUNT" value="23"> + <constant name="PHYSICS_2D_ISLAND_COUNT" value="23" enum="Monitor"> Number of islands in the 2D physics engine. </constant> - <constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="24"> + <constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="24" enum="Monitor"> Number of active [RigidBody] and [VehicleBody] nodes in the game. </constant> - <constant name="PHYSICS_3D_COLLISION_PAIRS" value="25"> + <constant name="PHYSICS_3D_COLLISION_PAIRS" value="25" enum="Monitor"> Number of collision pairs in the 3D physics engine. </constant> - <constant name="PHYSICS_3D_ISLAND_COUNT" value="26"> + <constant name="PHYSICS_3D_ISLAND_COUNT" value="26" enum="Monitor"> Number of islands in the 3D physics engine. </constant> - <constant name="MONITOR_MAX" value="27"> + <constant name="MONITOR_MAX" value="27" enum="Monitor"> </constant> </constants> </class> |