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-rw-r--r--doc/classes/Performance.xml54
1 files changed, 24 insertions, 30 deletions
diff --git a/doc/classes/Performance.xml b/doc/classes/Performance.xml
index a7bf947011..378b165644 100644
--- a/doc/classes/Performance.xml
+++ b/doc/classes/Performance.xml
@@ -37,82 +37,76 @@
<constant name="MEMORY_STATIC" value="3" enum="Monitor">
Static memory currently used, in bytes. Not available in release builds.
</constant>
- <constant name="MEMORY_DYNAMIC" value="4" enum="Monitor">
- Dynamic memory currently used, in bytes. Not available in release builds.
- </constant>
- <constant name="MEMORY_STATIC_MAX" value="5" enum="Monitor">
+ <constant name="MEMORY_STATIC_MAX" value="4" enum="Monitor">
Available static memory. Not available in release builds.
</constant>
- <constant name="MEMORY_DYNAMIC_MAX" value="6" enum="Monitor">
- Available dynamic memory. Not available in release builds.
- </constant>
- <constant name="MEMORY_MESSAGE_BUFFER_MAX" value="7" enum="Monitor">
+ <constant name="MEMORY_MESSAGE_BUFFER_MAX" value="5" enum="Monitor">
Largest amount of memory the message queue buffer has used, in bytes. The message queue is used for deferred functions calls and notifications.
</constant>
- <constant name="OBJECT_COUNT" value="8" enum="Monitor">
+ <constant name="OBJECT_COUNT" value="6" enum="Monitor">
Number of objects currently instanced (including nodes).
</constant>
- <constant name="OBJECT_RESOURCE_COUNT" value="9" enum="Monitor">
+ <constant name="OBJECT_RESOURCE_COUNT" value="7" enum="Monitor">
Number of resources currently used.
</constant>
- <constant name="OBJECT_NODE_COUNT" value="10" enum="Monitor">
+ <constant name="OBJECT_NODE_COUNT" value="8" enum="Monitor">
Number of nodes currently instanced in the scene tree. This also includes the root node.
</constant>
- <constant name="OBJECT_ORPHAN_NODE_COUNT" value="11" enum="Monitor">
+ <constant name="OBJECT_ORPHAN_NODE_COUNT" value="9" enum="Monitor">
Number of orphan nodes, i.e. nodes which are not parented to a node of the scene tree.
</constant>
- <constant name="RENDER_OBJECTS_IN_FRAME" value="12" enum="Monitor">
+ <constant name="RENDER_OBJECTS_IN_FRAME" value="10" enum="Monitor">
3D objects drawn per frame.
</constant>
- <constant name="RENDER_VERTICES_IN_FRAME" value="13" enum="Monitor">
+ <constant name="RENDER_VERTICES_IN_FRAME" value="11" enum="Monitor">
Vertices drawn per frame. 3D only.
</constant>
- <constant name="RENDER_MATERIAL_CHANGES_IN_FRAME" value="14" enum="Monitor">
+ <constant name="RENDER_MATERIAL_CHANGES_IN_FRAME" value="12" enum="Monitor">
Material changes per frame. 3D only.
</constant>
- <constant name="RENDER_SHADER_CHANGES_IN_FRAME" value="15" enum="Monitor">
+ <constant name="RENDER_SHADER_CHANGES_IN_FRAME" value="13" enum="Monitor">
Shader changes per frame. 3D only.
</constant>
- <constant name="RENDER_SURFACE_CHANGES_IN_FRAME" value="16" enum="Monitor">
+ <constant name="RENDER_SURFACE_CHANGES_IN_FRAME" value="14" enum="Monitor">
Render surface changes per frame. 3D only.
</constant>
- <constant name="RENDER_DRAW_CALLS_IN_FRAME" value="17" enum="Monitor">
+ <constant name="RENDER_DRAW_CALLS_IN_FRAME" value="15" enum="Monitor">
Draw calls per frame. 3D only.
</constant>
- <constant name="RENDER_VIDEO_MEM_USED" value="18" enum="Monitor">
+ <constant name="RENDER_VIDEO_MEM_USED" value="16" enum="Monitor">
The amount of video memory used, i.e. texture and vertex memory combined.
</constant>
- <constant name="RENDER_TEXTURE_MEM_USED" value="19" enum="Monitor">
+ <constant name="RENDER_TEXTURE_MEM_USED" value="17" enum="Monitor">
The amount of texture memory used.
</constant>
- <constant name="RENDER_VERTEX_MEM_USED" value="20" enum="Monitor">
+ <constant name="RENDER_VERTEX_MEM_USED" value="18" enum="Monitor">
The amount of vertex memory used.
</constant>
- <constant name="RENDER_USAGE_VIDEO_MEM_TOTAL" value="21" enum="Monitor">
+ <constant name="RENDER_USAGE_VIDEO_MEM_TOTAL" value="19" enum="Monitor">
Unimplemented in the GLES2 rendering backend, always returns 0.
</constant>
- <constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="22" enum="Monitor">
+ <constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="20" enum="Monitor">
Number of active [RigidBody2D] nodes in the game.
</constant>
- <constant name="PHYSICS_2D_COLLISION_PAIRS" value="23" enum="Monitor">
+ <constant name="PHYSICS_2D_COLLISION_PAIRS" value="21" enum="Monitor">
Number of collision pairs in the 2D physics engine.
</constant>
- <constant name="PHYSICS_2D_ISLAND_COUNT" value="24" enum="Monitor">
+ <constant name="PHYSICS_2D_ISLAND_COUNT" value="22" enum="Monitor">
Number of islands in the 2D physics engine.
</constant>
- <constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="25" enum="Monitor">
+ <constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="23" enum="Monitor">
Number of active [RigidBody] and [VehicleBody] nodes in the game.
</constant>
- <constant name="PHYSICS_3D_COLLISION_PAIRS" value="26" enum="Monitor">
+ <constant name="PHYSICS_3D_COLLISION_PAIRS" value="24" enum="Monitor">
Number of collision pairs in the 3D physics engine.
</constant>
- <constant name="PHYSICS_3D_ISLAND_COUNT" value="27" enum="Monitor">
+ <constant name="PHYSICS_3D_ISLAND_COUNT" value="25" enum="Monitor">
Number of islands in the 3D physics engine.
</constant>
- <constant name="AUDIO_OUTPUT_LATENCY" value="28" enum="Monitor">
+ <constant name="AUDIO_OUTPUT_LATENCY" value="26" enum="Monitor">
Output latency of the [AudioServer].
</constant>
- <constant name="MONITOR_MAX" value="29" enum="Monitor">
+ <constant name="MONITOR_MAX" value="27" enum="Monitor">
Represents the size of the [enum Monitor] enum.
</constant>
</constants>