diff options
Diffstat (limited to 'doc/classes/Performance.xml')
-rw-r--r-- | doc/classes/Performance.xml | 44 |
1 files changed, 14 insertions, 30 deletions
diff --git a/doc/classes/Performance.xml b/doc/classes/Performance.xml index b6013fa83e..a141961df5 100644 --- a/doc/classes/Performance.xml +++ b/doc/classes/Performance.xml @@ -168,58 +168,42 @@ <constant name="OBJECT_ORPHAN_NODE_COUNT" value="9" enum="Monitor"> Number of orphan nodes, i.e. nodes which are not parented to a node of the scene tree. </constant> - <constant name="RENDER_OBJECTS_IN_FRAME" value="10" enum="Monitor"> - 3D objects drawn per frame. + <constant name="RENDER_TOTAL_OBJECTS_IN_FRAME" value="10" enum="Monitor"> </constant> - <constant name="RENDER_VERTICES_IN_FRAME" value="11" enum="Monitor"> - Vertices drawn per frame. 3D only. + <constant name="RENDER_TOTAL_PRIMITIVES_IN_FRAME" value="11" enum="Monitor"> </constant> - <constant name="RENDER_MATERIAL_CHANGES_IN_FRAME" value="12" enum="Monitor"> - Material changes per frame. 3D only. + <constant name="RENDER_TOTAL_DRAW_CALLS_IN_FRAME" value="12" enum="Monitor"> </constant> - <constant name="RENDER_SHADER_CHANGES_IN_FRAME" value="13" enum="Monitor"> - Shader changes per frame. 3D only. - </constant> - <constant name="RENDER_SURFACE_CHANGES_IN_FRAME" value="14" enum="Monitor"> - Render surface changes per frame. 3D only. - </constant> - <constant name="RENDER_DRAW_CALLS_IN_FRAME" value="15" enum="Monitor"> - Draw calls per frame. 3D only. - </constant> - <constant name="RENDER_VIDEO_MEM_USED" value="16" enum="Monitor"> + <constant name="RENDER_VIDEO_MEM_USED" value="13" enum="Monitor"> The amount of video memory used, i.e. texture and vertex memory combined. </constant> - <constant name="RENDER_TEXTURE_MEM_USED" value="17" enum="Monitor"> + <constant name="RENDER_TEXTURE_MEM_USED" value="14" enum="Monitor"> The amount of texture memory used. </constant> - <constant name="RENDER_VERTEX_MEM_USED" value="18" enum="Monitor"> - The amount of vertex memory used. - </constant> - <constant name="RENDER_USAGE_VIDEO_MEM_TOTAL" value="19" enum="Monitor"> - Unimplemented in the GLES2 rendering backend, always returns 0. + <constant name="RENDER_BUFFER_MEM_USED" value="15" enum="Monitor"> </constant> - <constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="20" enum="Monitor"> + <constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="16" enum="Monitor"> Number of active [RigidBody2D] nodes in the game. </constant> - <constant name="PHYSICS_2D_COLLISION_PAIRS" value="21" enum="Monitor"> + <constant name="PHYSICS_2D_COLLISION_PAIRS" value="17" enum="Monitor"> Number of collision pairs in the 2D physics engine. </constant> - <constant name="PHYSICS_2D_ISLAND_COUNT" value="22" enum="Monitor"> + <constant name="PHYSICS_2D_ISLAND_COUNT" value="18" enum="Monitor"> Number of islands in the 2D physics engine. </constant> - <constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="23" enum="Monitor"> + <constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="19" enum="Monitor"> Number of active [RigidBody3D] and [VehicleBody3D] nodes in the game. </constant> - <constant name="PHYSICS_3D_COLLISION_PAIRS" value="24" enum="Monitor"> + <constant name="PHYSICS_3D_COLLISION_PAIRS" value="20" enum="Monitor"> Number of collision pairs in the 3D physics engine. </constant> - <constant name="PHYSICS_3D_ISLAND_COUNT" value="25" enum="Monitor"> + <constant name="PHYSICS_3D_ISLAND_COUNT" value="21" enum="Monitor"> Number of islands in the 3D physics engine. </constant> - <constant name="AUDIO_OUTPUT_LATENCY" value="26" enum="Monitor"> + <constant name="AUDIO_OUTPUT_LATENCY" value="22" enum="Monitor"> Output latency of the [AudioServer]. </constant> - <constant name="MONITOR_MAX" value="27" enum="Monitor"> + <constant name="MONITOR_MAX" value="23" enum="Monitor"> Represents the size of the [enum Monitor] enum. </constant> </constants> |