summaryrefslogtreecommitdiff
path: root/doc/classes/Performance.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/Performance.xml')
-rw-r--r--doc/classes/Performance.xml72
1 files changed, 51 insertions, 21 deletions
diff --git a/doc/classes/Performance.xml b/doc/classes/Performance.xml
index 381fa3e9ef..6b7daa534e 100644
--- a/doc/classes/Performance.xml
+++ b/doc/classes/Performance.xml
@@ -131,67 +131,97 @@
<constant name="TIME_PHYSICS_PROCESS" value="2" enum="Monitor">
Time it took to complete one physics frame, in seconds. [i]Lower is better.[/i]
</constant>
- <constant name="MEMORY_STATIC" value="3" enum="Monitor">
+ <constant name="TIME_NAVIGATION_PROCESS" value="3" enum="Monitor">
+ Time it took to complete one navigation step, in seconds. This includes navigation map updates as well as agent avoidance calculations. [i]Lower is better.[/i]
+ </constant>
+ <constant name="MEMORY_STATIC" value="4" enum="Monitor">
Static memory currently used, in bytes. Not available in release builds. [i]Lower is better.[/i]
</constant>
- <constant name="MEMORY_STATIC_MAX" value="4" enum="Monitor">
+ <constant name="MEMORY_STATIC_MAX" value="5" enum="Monitor">
Available static memory. Not available in release builds. [i]Lower is better.[/i]
</constant>
- <constant name="MEMORY_MESSAGE_BUFFER_MAX" value="5" enum="Monitor">
+ <constant name="MEMORY_MESSAGE_BUFFER_MAX" value="6" enum="Monitor">
Largest amount of memory the message queue buffer has used, in bytes. The message queue is used for deferred functions calls and notifications. [i]Lower is better.[/i]
</constant>
- <constant name="OBJECT_COUNT" value="6" enum="Monitor">
+ <constant name="OBJECT_COUNT" value="7" enum="Monitor">
Number of objects currently instantiated (including nodes). [i]Lower is better.[/i]
</constant>
- <constant name="OBJECT_RESOURCE_COUNT" value="7" enum="Monitor">
+ <constant name="OBJECT_RESOURCE_COUNT" value="8" enum="Monitor">
Number of resources currently used. [i]Lower is better.[/i]
</constant>
- <constant name="OBJECT_NODE_COUNT" value="8" enum="Monitor">
+ <constant name="OBJECT_NODE_COUNT" value="9" enum="Monitor">
Number of nodes currently instantiated in the scene tree. This also includes the root node. [i]Lower is better.[/i]
</constant>
- <constant name="OBJECT_ORPHAN_NODE_COUNT" value="9" enum="Monitor">
+ <constant name="OBJECT_ORPHAN_NODE_COUNT" value="10" enum="Monitor">
Number of orphan nodes, i.e. nodes which are not parented to a node of the scene tree. [i]Lower is better.[/i]
</constant>
- <constant name="RENDER_TOTAL_OBJECTS_IN_FRAME" value="10" enum="Monitor">
+ <constant name="RENDER_TOTAL_OBJECTS_IN_FRAME" value="11" enum="Monitor">
The total number of objects in the last rendered frame. This metric doesn't include culled objects (either via hiding nodes, frustum culling or occlusion culling). [i]Lower is better.[/i]
</constant>
- <constant name="RENDER_TOTAL_PRIMITIVES_IN_FRAME" value="11" enum="Monitor">
+ <constant name="RENDER_TOTAL_PRIMITIVES_IN_FRAME" value="12" enum="Monitor">
The total number of vertices or indices rendered in the last rendered frame. This metric doesn't include primitives from culled objects (either via hiding nodes, frustum culling or occlusion culling). Due to the depth prepass and shadow passes, the number of primitives is always higher than the actual number of vertices in the scene (typically double or triple the original vertex count). [i]Lower is better.[/i]
</constant>
- <constant name="RENDER_TOTAL_DRAW_CALLS_IN_FRAME" value="12" enum="Monitor">
+ <constant name="RENDER_TOTAL_DRAW_CALLS_IN_FRAME" value="13" enum="Monitor">
The total number of draw calls performed in the last rendered frame. This metric doesn't include culled objects (either via hiding nodes, frustum culling or occlusion culling), since they do not result in draw calls. [i]Lower is better.[/i]
</constant>
- <constant name="RENDER_VIDEO_MEM_USED" value="13" enum="Monitor">
+ <constant name="RENDER_VIDEO_MEM_USED" value="14" enum="Monitor">
The amount of video memory used (texture and vertex memory combined, in bytes). Since this metric also includes miscellaneous allocations, this value is always greater than the sum of [constant RENDER_TEXTURE_MEM_USED] and [constant RENDER_BUFFER_MEM_USED]. [i]Lower is better.[/i]
</constant>
- <constant name="RENDER_TEXTURE_MEM_USED" value="14" enum="Monitor">
+ <constant name="RENDER_TEXTURE_MEM_USED" value="15" enum="Monitor">
The amount of texture memory used (in bytes). [i]Lower is better.[/i]
</constant>
- <constant name="RENDER_BUFFER_MEM_USED" value="15" enum="Monitor">
+ <constant name="RENDER_BUFFER_MEM_USED" value="16" enum="Monitor">
The amount of render buffer memory used (in bytes). [i]Lower is better.[/i]
</constant>
- <constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="16" enum="Monitor">
+ <constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="17" enum="Monitor">
Number of active [RigidBody2D] nodes in the game. [i]Lower is better.[/i]
</constant>
- <constant name="PHYSICS_2D_COLLISION_PAIRS" value="17" enum="Monitor">
+ <constant name="PHYSICS_2D_COLLISION_PAIRS" value="18" enum="Monitor">
Number of collision pairs in the 2D physics engine. [i]Lower is better.[/i]
</constant>
- <constant name="PHYSICS_2D_ISLAND_COUNT" value="18" enum="Monitor">
+ <constant name="PHYSICS_2D_ISLAND_COUNT" value="19" enum="Monitor">
Number of islands in the 2D physics engine. [i]Lower is better.[/i]
</constant>
- <constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="19" enum="Monitor">
+ <constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="20" enum="Monitor">
Number of active [RigidBody3D] and [VehicleBody3D] nodes in the game. [i]Lower is better.[/i]
</constant>
- <constant name="PHYSICS_3D_COLLISION_PAIRS" value="20" enum="Monitor">
+ <constant name="PHYSICS_3D_COLLISION_PAIRS" value="21" enum="Monitor">
Number of collision pairs in the 3D physics engine. [i]Lower is better.[/i]
</constant>
- <constant name="PHYSICS_3D_ISLAND_COUNT" value="21" enum="Monitor">
+ <constant name="PHYSICS_3D_ISLAND_COUNT" value="22" enum="Monitor">
Number of islands in the 3D physics engine. [i]Lower is better.[/i]
</constant>
- <constant name="AUDIO_OUTPUT_LATENCY" value="22" enum="Monitor">
+ <constant name="AUDIO_OUTPUT_LATENCY" value="23" enum="Monitor">
Output latency of the [AudioServer]. [i]Lower is better.[/i]
</constant>
- <constant name="MONITOR_MAX" value="23" enum="Monitor">
+ <constant name="NAVIGATION_ACTIVE_MAPS" value="24" enum="Monitor">
+ Number of active navigation maps in the [NavigationServer3D]. This also includes the two empty default navigation maps created by World2D and World3D.
+ </constant>
+ <constant name="NAVIGATION_REGION_COUNT" value="25" enum="Monitor">
+ Number of active navigation regions in the [NavigationServer3D].
+ </constant>
+ <constant name="NAVIGATION_AGENT_COUNT" value="26" enum="Monitor">
+ Number of active navigation agents processing avoidance in the [NavigationServer3D].
+ </constant>
+ <constant name="NAVIGATION_LINK_COUNT" value="27" enum="Monitor">
+ Number of active navigation links in the [NavigationServer3D].
+ </constant>
+ <constant name="NAVIGATION_POLYGON_COUNT" value="28" enum="Monitor">
+ Number of navigation mesh polygons in the [NavigationServer3D].
+ </constant>
+ <constant name="NAVIGATION_EDGE_COUNT" value="29" enum="Monitor">
+ Number of navigation mesh polygon edges in the [NavigationServer3D].
+ </constant>
+ <constant name="NAVIGATION_EDGE_MERGE_COUNT" value="30" enum="Monitor">
+ Number of navigation mesh polygon edges that were merged due to edge key overlap in the [NavigationServer3D].
+ </constant>
+ <constant name="NAVIGATION_EDGE_CONNECTION_COUNT" value="31" enum="Monitor">
+ Number of polygon edges that are considered connected by edge proximity [NavigationServer3D].
+ </constant>
+ <constant name="NAVIGATION_EDGE_FREE_COUNT" value="32" enum="Monitor">
+ Number of navigation mesh polygon edges that could not be merged in the [NavigationServer3D]. The edges still may be connected by edge proximity or with links.
+ </constant>
+ <constant name="MONITOR_MAX" value="33" enum="Monitor">
Represents the size of the [enum Monitor] enum.
</constant>
</constants>