diff options
Diffstat (limited to 'doc/classes/ParticlesMaterial.xml')
-rw-r--r-- | doc/classes/ParticlesMaterial.xml | 140 |
1 files changed, 70 insertions, 70 deletions
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml index cb06593bc2..e0618a87c1 100644 --- a/doc/classes/ParticlesMaterial.xml +++ b/doc/classes/ParticlesMaterial.xml @@ -13,118 +13,118 @@ <methods> </methods> <members> - <member name="angle" type="float" setter="set_param" getter="get_param"> + <member name="angle" type="float" setter="set_param" getter="get_param" default="0.0"> Initial rotation applied to each particle, in degrees. - Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. + Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]. </member> - <member name="angle_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="angle_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> Each particle's rotation will be animated along this [CurveTexture]. </member> - <member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> - Rotation randomness ratio. Default value: [code]0[/code]. + <member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Rotation randomness ratio. </member> - <member name="angular_velocity" type="float" setter="set_param" getter="get_param"> + <member name="angular_velocity" type="float" setter="set_param" getter="get_param" default="0.0"> Initial angular velocity applied to each particle. Sets the speed of rotation of the particle. - Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. + Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]. </member> - <member name="angular_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="angular_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> Each particle's angular velocity will vary along this [CurveTexture]. </member> - <member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> - Angular velocity randomness ratio. Default value: [code]0[/code]. + <member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Angular velocity randomness ratio. </member> - <member name="anim_offset" type="float" setter="set_param" getter="get_param"> + <member name="anim_offset" type="float" setter="set_param" getter="get_param" default="0.0"> Particle animation offset. </member> - <member name="anim_offset_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="anim_offset_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> Each particle's animation offset will vary along this [CurveTexture]. </member> - <member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> - Animation offset randomness ratio. Default value: [code]0[/code]. + <member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Animation offset randomness ratio. </member> - <member name="anim_speed" type="float" setter="set_param" getter="get_param"> + <member name="anim_speed" type="float" setter="set_param" getter="get_param" default="0.0"> Particle animation speed. </member> - <member name="anim_speed_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="anim_speed_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> Each particle's animation speed will vary along this [CurveTexture]. </member> - <member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> - Animation speed randomness ratio. Default value: [code]0[/code]. + <member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Animation speed randomness ratio. </member> - <member name="color" type="Color" setter="set_color" getter="get_color"> + <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )"> Each particle's initial color. If the [Particles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [SpatialMaterial] make sure to set [member SpatialMaterial.vertex_color_use_as_albedo] to [code]true[/code]. </member> - <member name="color_ramp" type="Texture" setter="set_color_ramp" getter="get_color_ramp"> + <member name="color_ramp" type="Texture" setter="set_color_ramp" getter="get_color_ramp" default="null"> Each particle's color will vary along this [GradientTexture]. </member> - <member name="damping" type="float" setter="set_param" getter="get_param"> + <member name="damping" type="float" setter="set_param" getter="get_param" default="0.0"> The rate at which particles lose velocity. </member> - <member name="damping_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="damping_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> Damping will vary along this [CurveTexture]. </member> - <member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> - Damping randomness ratio. Default value: [code]0[/code]. + <member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Damping randomness ratio. </member> <member name="emission_box_extents" type="Vector3" setter="set_emission_box_extents" getter="get_emission_box_extents"> - The box's extents if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_BOX[/code]. + The box's extents if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_BOX]. </member> <member name="emission_color_texture" type="Texture" setter="set_emission_color_texture" getter="get_emission_color_texture"> Particle color will be modulated by color determined by sampling this texture at the same point as the [member emission_point_texture]. </member> <member name="emission_normal_texture" type="Texture" setter="set_emission_normal_texture" getter="get_emission_normal_texture"> - Particle velocity and rotation will be set by sampling this texture at the same point as the [member emission_point_texture]. Used only in [code]EMISSION_SHAPE_DIRECTED[/code]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar. + Particle velocity and rotation will be set by sampling this texture at the same point as the [member emission_point_texture]. Used only in [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar. </member> <member name="emission_point_count" type="int" setter="set_emission_point_count" getter="get_emission_point_count"> - The number of emission points if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_POINTS[/code] or [code]EMISSION_SHAPE_DIRECTED_POINTS[/code]. + The number of emission points if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]. </member> <member name="emission_point_texture" type="Texture" setter="set_emission_point_texture" getter="get_emission_point_texture"> - Particles will be emitted at positions determined by sampling this texture at a random position. Used with [code]EMISSION_SHAPE_POINTS[/code] and [code]EMISSION_SHAPE_DIRECTED_POINTS[/code]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar. + Particles will be emitted at positions determined by sampling this texture at a random position. Used with [constant EMISSION_SHAPE_POINTS] and [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar. </member> - <member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="ParticlesMaterial.EmissionShape"> - Particles will be emitted inside this region. Use [code]EMISSION_SHAPE_*[/code] constants for values. Default value: [code]EMISSION_SHAPE_POINT[/code]. + <member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="ParticlesMaterial.EmissionShape" default="0"> + Particles will be emitted inside this region. Use [code]EMISSION_SHAPE_*[/code] constants for values. </member> <member name="emission_sphere_radius" type="float" setter="set_emission_sphere_radius" getter="get_emission_sphere_radius"> - The sphere's radius if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_SPHERE[/code]. + The sphere's radius if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_SPHERE]. </member> - <member name="flag_align_y" type="bool" setter="set_flag" getter="get_flag"> - Align y-axis of particle with the direction of its velocity. + <member name="flag_align_y" type="bool" setter="set_flag" getter="get_flag" default="false"> + Align Y axis of particle with the direction of its velocity. </member> - <member name="flag_disable_z" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code], particles will not move on the z axis. Default value: [code]true[/code] for [Particles2D], [code]false[/code] for [Particles]. + <member name="flag_disable_z" type="bool" setter="set_flag" getter="get_flag" default="false"> + If [code]true[/code], particles will not move on the z axis. </member> - <member name="flag_rotate_y" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code], particles rotate around y-axis by [member angle]. + <member name="flag_rotate_y" type="bool" setter="set_flag" getter="get_flag" default="false"> + If [code]true[/code], particles rotate around Y axis by [member angle]. </member> - <member name="flatness" type="float" setter="set_flatness" getter="get_flatness"> - Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane. Default [code]0[/code]. + <member name="flatness" type="float" setter="set_flatness" getter="get_flatness" default="0.0"> + Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane. </member> - <member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity"> - Gravity applied to every particle. Default value: [code](0, -9.8, 0)[/code]. + <member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity" default="Vector3( 0, -9.8, 0 )"> + Gravity applied to every particle. </member> - <member name="hue_variation" type="float" setter="set_param" getter="get_param"> + <member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0"> Initial hue variation applied to each particle. </member> - <member name="hue_variation_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="hue_variation_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> Each particle's hue will vary along this [CurveTexture]. </member> - <member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> - Hue variation randomness ratio. Default value: [code]0[/code]. + <member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Hue variation randomness ratio. </member> - <member name="initial_velocity" type="float" setter="set_param" getter="get_param"> + <member name="initial_velocity" type="float" setter="set_param" getter="get_param" default="0.0"> Initial velocity magnitude for each particle. Direction comes from [member spread] and the node's orientation. </member> - <member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> - Initial velocity randomness ratio. Default value: [code]0[/code]. + <member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Initial velocity randomness ratio. </member> - <member name="linear_accel" type="float" setter="set_param" getter="get_param"> + <member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0"> Linear acceleration applied to each particle in the direction of motion. </member> - <member name="linear_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="linear_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> Each particle's linear acceleration will vary along this [CurveTexture]. </member> - <member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> - Linear acceleration randomness ratio. Default value: [code]0[/code]. + <member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Linear acceleration randomness ratio. </member> <member name="orbit_velocity" type="float" setter="set_param" getter="get_param"> Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second. @@ -134,45 +134,45 @@ Each particle's orbital velocity will vary along this [CurveTexture]. </member> <member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> - Orbital velocity randomness ratio. Default value: [code]0[/code]. + Orbital velocity randomness ratio. </member> - <member name="radial_accel" type="float" setter="set_param" getter="get_param"> + <member name="radial_accel" type="float" setter="set_param" getter="get_param" default="0.0"> Radial acceleration applied to each particle. Makes particle accelerate away from origin. </member> - <member name="radial_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="radial_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> Each particle's radial acceleration will vary along this [CurveTexture]. </member> - <member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> - Radial acceleration randomness ratio. Default value: [code]0[/code]. + <member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Radial acceleration randomness ratio. </member> - <member name="scale" type="float" setter="set_param" getter="get_param"> + <member name="scale" type="float" setter="set_param" getter="get_param" default="1.0"> Initial scale applied to each particle. </member> - <member name="scale_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="scale_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> Each particle's scale will vary along this [CurveTexture]. </member> - <member name="scale_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> - Scale randomness ratio. Default value: [code]0[/code]. + <member name="scale_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Scale randomness ratio. </member> - <member name="spread" type="float" setter="set_spread" getter="get_spread"> - Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Default value: [code]45[/code]. Applied to X/Z plane and Y/Z planes. + <member name="spread" type="float" setter="set_spread" getter="get_spread" default="45.0"> + Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Applied to X/Z plane and Y/Z planes. </member> - <member name="tangential_accel" type="float" setter="set_param" getter="get_param"> + <member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0"> Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. </member> - <member name="tangential_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="tangential_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> Each particle's tangential acceleration will vary along this [CurveTexture]. </member> - <member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> - Tangential acceleration randomness ratio. Default value: [code]0[/code]. + <member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Tangential acceleration randomness ratio. </member> - <member name="trail_color_modifier" type="GradientTexture" setter="set_trail_color_modifier" getter="get_trail_color_modifier"> + <member name="trail_color_modifier" type="GradientTexture" setter="set_trail_color_modifier" getter="get_trail_color_modifier" default="null"> Trail particles' color will vary along this [GradientTexture]. </member> - <member name="trail_divisor" type="int" setter="set_trail_divisor" getter="get_trail_divisor"> + <member name="trail_divisor" type="int" setter="set_trail_divisor" getter="get_trail_divisor" default="1"> Emitter will emit [code]amount[/code] divided by [code]trail_divisor[/code] particles. The remaining particles will be used as trail(s). </member> - <member name="trail_size_modifier" type="CurveTexture" setter="set_trail_size_modifier" getter="get_trail_size_modifier"> + <member name="trail_size_modifier" type="CurveTexture" setter="set_trail_size_modifier" getter="get_trail_size_modifier" default="null"> Trail particles' size will vary along this [CurveTexture]. </member> </members> |